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View Full Version : Problem with BodyPaint-UV mapping-C4 9.6


Garban
03-26-2007, 07:47 PM
Hello to all! Weeks ago I settled the update to the 9,6 and now that I am in the first work with the new version I find with a new problem (another one more with the 9,6). It is that after making the UV mapping to shapes. When I aplly the texture to the shape with UV proyection these are blured. In the panel texture i see it OK but when I go to the Vista panel and render they see totally blured. I take all the morning giving him returned to the subject: preferences, I have unloaded patch....iam crazy, but i dont finfd any solution. Somebody could say to me if this has passed him and as it is possible to be solved. I have enclosed you two images of one with UV and another one with traditional projection so you can see the difference. Really, it seems that it has been an error passing me to the 9,6, because with the exception of the ChamferMaker (that is enough good), the update to the 9,6 has not brought to me more than headaches. In case of not solving this I become to install the 9,5, with which the BP (among other things) did not give any problem me. Thank you very much beforehand!
Sorry fo my bad english!

Per-Anders
03-26-2007, 08:00 PM
The mappings are clearly different, the blurring is simply because in your new mapping the uv's take up less space so the texture is larger on it. You can reduce the blur by using a higher resolution texture, by adjusting the uv's so that they match the flat mapping one (just apply flat mapping and use those texture coordinates), and by changing your texture sampling method or at least reducing the mip blur amount.

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03-26-2007, 08:00 PM
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