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Lukus01
03-26-2007, 02:38 AM
Hey guys :)

This might be a really simple problem for you, but this is my first proper model+rig so I'm quite stuck.

Basically, I have this model, built of several subdivs:
http://luke-martin.net/Bunny/Bunny1.JPG

The feet+ears etc work fine, but I'm having trouble. When I select any of the arm joints (in this case "j_l_shoulder") and rotate, I get massive distortion in the face:
http://luke-martin.net/Bunny/Bunny2.JPG

I thought it would be easy to sort with Paint Weights, but on that selection it doesn't allow me to make any changes to the weighting of the face (and even trying to paint on the chest is tricky). Also, trying to Smooth Flood here causes Maya to crash :(
http://luke-martin.net/Bunny/Bunny3.JPG


My question is this: Is there anything I can do to stop this deformation of my toon's face to make a clean transition? I tried converting to poly, but had the same problem (not as bad though, but I'd like to keep as subdiv if possible).

Sorry if it's a dumb question, I'm just new to this and haven't been able to figure it out for a few days.


Thanks a lot in advance
Luke :]

ChrilleMZ
03-26-2007, 11:12 PM
Hello, you could use the replace paint operation and set the value to 1 and flood the head with the head joint selected, this would set all the influences on the head mesh to the head joint and you shouldn’t have any problems with the head. If this doesn’t work you could check if any joints are set to (hold) in the influence window. To "unhold" it, select the joint and push the "Toggle Hold Weight..." button. When you “hold” a joint you are locking it so it can’t bee edited. After you have “unhold” it use the replace paint operation and flood the head with the head joint selected.

I hope this works for you.

/Chrille

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03-26-2007, 11:12 PM
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