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View Full Version : Stork Wing Rigging problem NEED HELP!


sitnikvladimir
03-26-2007, 01:56 AM
I used a 3ds max 9 and make a wing rigging for my stork.

Look at initial wing position:

http://img168.imageshack.us/img168/3916/initialposcf6.jpg

and when i move my IK Chain Object at y axis apear a problem!

http://img168.imageshack.us/img168/3192/medposjn8.jpg

my wing bone rotate feathers down but is incorrect :( !
look at this pic to see my problem:

http://img168.imageshack.us/img168/1678/lastposcl7.jpg

How i can control a rotation for every bone?

:cry: help me please or get my some advice link to teach this effect! :cry:

zzama
03-26-2007, 09:39 AM
well....first....i wouldn't use ik for the wing...unless you want to stick the wing tip to something ..wich i doubt.

so go for fk instead

sitnikvladimir
03-26-2007, 06:50 PM
to zzama - and - all

sorry but where is this "fk instead" ??? I'm realy stupid in rigging!!! :banghead: :banghead: :banghead:

zzama
03-27-2007, 07:47 AM
you really should read max refference before starting to rig. i have read it, it really helps

jugger
03-27-2007, 08:48 AM
like zzama said, use fk for it. just don tapply IK to the bones.
i made this one here:
http://mac.ham.ddd-de.net/specials/Viano_Function/fs.htm
(only the one on the website)

opening and closing the wings is a hard things to rig, so i avoided it in animation. justone time i used it. you have to click on the tv-spot to see it.

you need 3 bones for the wing and best is one for each feather. then hand animate the whole thing and likely you need some corrective morph shapes as well.

good luck.

sitnikvladimir
03-27-2007, 11:35 PM
zzama:i learn some IK and FK in reference and make a rigg :bounce:
jugger: cool video! great stork animation... :thumbsup:

my test animation:
http://www.vovik3d.narod.ru/barza_test.mov

but how i can resolve my wing problem??? explain me some more plzz how I can use FK to close stroke wings! :cry: :cry: :cry: HELP :cry: :cry: :cry:

sitnikvladimir
03-27-2007, 11:42 PM
now my stork rig looks something like this:

http://img405.imageshack.us/img405/331/rigsa5.jpg

Thanks for tips! :arteest:

jugger
03-28-2007, 08:31 AM
couple of notes for the animation. i dunno how much test is it but anyway.
- keep the legs straight till the feet hit the ground, otherwise you take the feeling of impact. the timing you have is already quite good
- have the long neck always go in a nice curved shape manner, like bezier curve. dont break it.
- after landing you want some small little steps to balance the stork out

for the rigging of the wings... all i did (and you need) is to watch some reference footage to find out HOW these wings actually move and fold.
here you get all of it and in slomo :)
http://www.framepool.com/frame.jsp?ctx=bin-content.jsp,true,0,false;SearchManager,1,1,0,true,66052;SearchManager,1,1,0,true,66052;BinAdapterImpl,18058,0,1;2;CC2C072375A71D5BF411B72CBA1BDFAB;

zzama
03-28-2007, 01:10 PM
http://www.dinosaur-world.com/feathered_dinosaurs/wing_evolution.htm

poate te ajuta ;) (maybe it helps..)

sitnikvladimir
03-29-2007, 06:07 PM
I fineshed a KF assambly and:


http://img341.imageshack.us/img341/570/brz01uj1.th.jpg

http://img341.imageshack.us/img341/4676/brzrm9.th.jpg

probably it's a skin problem??? :rolleyes:

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