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zcalvin
03-24-2007, 07:16 PM
Using v 5.0.

A quick start guide is essential. for example just to pan around took some digging. Then I saw a tutorial by Ian on the function curve editor, saw him doing something funky with the zoom control... found out about interactive zooming that way.

I'm buying models from turbosquid, but when I import .3ds and .obj the model, textures and colors should import properly. currently many don't.

More plugins should be provided. I'd like a better particles system, and a way to generate clouds, smoke, etc. Yes I can buy PPPro plus Psyclone to do this but thats half the cost of EIAS to bring it up to basic functionality.

better support for timing animations to sound. the sound transport controls are pathetic.

Lose the dongle. Forgetting to take it with me after work every day is frustrating when I can't work at home with it on my laptop. EIAS should realize that laptops are powerful enough now to run their software and at the very least, they should provide 2 dongles per copy if they don't drop dongles completley.

what would be great would be for EIAS to include physics.. for example automatic collisions.

Except for that last point none of those are hard to do. and it would help bring in more hobbyists like me. I think EIAS should fix all the basics first, a few of which I've outlined, to make it easy for beginners like me to pick up the program. Make it first class. Then go out and add in your nodal texturing stuff I'm seeing that people want.

other than that I like the program, it's got all the basics I need- deformations(though I'd like to modify the regions with the mouse instead of numericaly), IK is easy to use to rig up simple characters. the predefined materials are nice too. -- oh that's another one... I didn't realize I could use the spacebar to pan the shader and material palette... that's really got to go in a quickstart guide- or have a optional tool tips to popup that I can turn off once I learn them.

Calvin.

- more video tutorials too would be nice.- demos of key functionality of the software suite on EIAS's site. kind of like how apple demos Final Cut and Shake thru videos on their site.

arketype
03-26-2007, 01:09 PM
For a beginner you seem to be very knowlegable about the third party products available for EIAS! :thumbsup:
You also make a lot of very good points. EIAS has incorporated third party products in the past (Expressionist used to be optional). So there is some precedence for this. Some things should be included, others probably not. I think your point is that many of the "optional" features of EIAS are standard equipment with other packages. I will say that EIAS has unlimited render farm capabilities. Many other packages force you to buy multiple seats or more expensive versions to enable rendering on multiple processors, So EIAS is ahead of the game in this regard.

Yes there should be better tutorials. Not just explanations of what each EIAS control does, but information on how to set the variables for different effects.

I am attempting to help in this regard by producing some training products for EIAS. (again, this is "third party", but there is an obvious gap and I am trying to fill it.). I am also trying to bundle the information/education portion with useful "tools". These might be complex rigs with specialized functions, or just "preset" lights, materials, or scenes to be used as part of a library which helps get things done.
Feel free to check out the thread here and add your comments.
I am VERY interested in what everyone would like to see in these types of products.
http://forums.cgsociety.org/showthread.php?f=186&t=472402


Physics in on it's way. The rODEo plugin is in development now (free limited functionaity beta is available). We are hearing that when it debuts, rODEo is going to be really great.

http://www.ramjac.com/rodeo/rodeo.html

You can also download FOR FREE the sim cloth plugin from Paralumino.
With proper tweaking it can simulate some hard body interactions as well as soft body cloth.
Check out
www.paralumino.com

go to the "shop" tab, and then "free software"
the download for ClothSim is there.

Thanks,
Dave

jimjam
03-27-2007, 03:35 AM
I strongly agree with Calvin on the particles. Potential purchasers of EI are seriously turned off when they discover that it doesn't include a decent particle system. PPP should have been bought and incorporated years ago. It's one of those basics, like modeling, that people simply expect to be part of any 3D package.

JM

Alric
03-28-2007, 11:04 PM
I couldn't agree more with JM about covering the basics for potential purchasers,

Aside from a basic particle system, Modeler should be re-bundled with Animator ASAP; importing models (with textures intact) from select 3d apps should also be seriously looked into either within Modeler, Animator or a completely new Transporter application...

It's what users expect.

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