zcalvin
03-24-2007, 07:16 PM
Using v 5.0.
A quick start guide is essential. for example just to pan around took some digging. Then I saw a tutorial by Ian on the function curve editor, saw him doing something funky with the zoom control... found out about interactive zooming that way.
I'm buying models from turbosquid, but when I import .3ds and .obj the model, textures and colors should import properly. currently many don't.
More plugins should be provided. I'd like a better particles system, and a way to generate clouds, smoke, etc. Yes I can buy PPPro plus Psyclone to do this but thats half the cost of EIAS to bring it up to basic functionality.
better support for timing animations to sound. the sound transport controls are pathetic.
Lose the dongle. Forgetting to take it with me after work every day is frustrating when I can't work at home with it on my laptop. EIAS should realize that laptops are powerful enough now to run their software and at the very least, they should provide 2 dongles per copy if they don't drop dongles completley.
what would be great would be for EIAS to include physics.. for example automatic collisions.
Except for that last point none of those are hard to do. and it would help bring in more hobbyists like me. I think EIAS should fix all the basics first, a few of which I've outlined, to make it easy for beginners like me to pick up the program. Make it first class. Then go out and add in your nodal texturing stuff I'm seeing that people want.
other than that I like the program, it's got all the basics I need- deformations(though I'd like to modify the regions with the mouse instead of numericaly), IK is easy to use to rig up simple characters. the predefined materials are nice too. -- oh that's another one... I didn't realize I could use the spacebar to pan the shader and material palette... that's really got to go in a quickstart guide- or have a optional tool tips to popup that I can turn off once I learn them.
Calvin.
- more video tutorials too would be nice.- demos of key functionality of the software suite on EIAS's site. kind of like how apple demos Final Cut and Shake thru videos on their site.
A quick start guide is essential. for example just to pan around took some digging. Then I saw a tutorial by Ian on the function curve editor, saw him doing something funky with the zoom control... found out about interactive zooming that way.
I'm buying models from turbosquid, but when I import .3ds and .obj the model, textures and colors should import properly. currently many don't.
More plugins should be provided. I'd like a better particles system, and a way to generate clouds, smoke, etc. Yes I can buy PPPro plus Psyclone to do this but thats half the cost of EIAS to bring it up to basic functionality.
better support for timing animations to sound. the sound transport controls are pathetic.
Lose the dongle. Forgetting to take it with me after work every day is frustrating when I can't work at home with it on my laptop. EIAS should realize that laptops are powerful enough now to run their software and at the very least, they should provide 2 dongles per copy if they don't drop dongles completley.
what would be great would be for EIAS to include physics.. for example automatic collisions.
Except for that last point none of those are hard to do. and it would help bring in more hobbyists like me. I think EIAS should fix all the basics first, a few of which I've outlined, to make it easy for beginners like me to pick up the program. Make it first class. Then go out and add in your nodal texturing stuff I'm seeing that people want.
other than that I like the program, it's got all the basics I need- deformations(though I'd like to modify the regions with the mouse instead of numericaly), IK is easy to use to rig up simple characters. the predefined materials are nice too. -- oh that's another one... I didn't realize I could use the spacebar to pan the shader and material palette... that's really got to go in a quickstart guide- or have a optional tool tips to popup that I can turn off once I learn them.
Calvin.
- more video tutorials too would be nice.- demos of key functionality of the software suite on EIAS's site. kind of like how apple demos Final Cut and Shake thru videos on their site.
