Coll
03-24-2007, 04:59 PM
Hi Everyone,
I am currently using Max, working on modeling a dragon for animation. I've had quite a lot of trouble getting the wings right, but I think I've got it now. I just have one final stumbling block:
I am using a cloth modifier stretched between ther "fingers" of the dragon's wing. for the most part I can simply node the cloth to the bones controlling the fingers. For where the cloth meets the body I have used dummy objects and the attachment conatraint, and it's working almost perfect. The only trouble now is that I need to make the dragon's mesh a collision object for the cloth modifier, and it doen't seem to want to let me do that. Any suggestions?
Thanks in Advance,
Coll
I am currently using Max, working on modeling a dragon for animation. I've had quite a lot of trouble getting the wings right, but I think I've got it now. I just have one final stumbling block:
I am using a cloth modifier stretched between ther "fingers" of the dragon's wing. for the most part I can simply node the cloth to the bones controlling the fingers. For where the cloth meets the body I have used dummy objects and the attachment conatraint, and it's working almost perfect. The only trouble now is that I need to make the dragon's mesh a collision object for the cloth modifier, and it doen't seem to want to let me do that. Any suggestions?
Thanks in Advance,
Coll
