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Claudio72
03-06-2003, 12:56 PM
maybe you're interested in know there are some new images in the splutterfish gallery...........

http://www.splutterfish.com/sf/gallery_index.php?screen=0&action=images&cat_id=2

I've just noticed........

cheers

AdamT
03-06-2003, 02:01 PM
Thanks, I wasn't sufficiently jealous before. :)

malc0lm
03-06-2003, 02:15 PM
Is brazil a C4D render-system? Allways thought it was a max plugin...


Cheers

AdamT
03-06-2003, 02:36 PM
Originally posted by malc0lm
Is brazil a C4D render-system? Allways thought it was a max plugin...


Cheers
It is--not sure why this was posted in the Cinema forum.

VSLX
03-06-2003, 11:16 PM
Claudio Crosio, what is happening to you????????????
I don't see you, I don't hear anything about you...

I've sent you some emails, even PM's here...... are you ignoring me for some reason, I'm wondering...?
If yes, say to me why.

VSL.

Claudio72
03-07-2003, 06:27 AM
Ciao Stefan, I'm really busy at the moment but I've aswered all the email you sent me!

Why you say something like that?? I'm not ignoring you!!

kiwi
03-07-2003, 09:42 AM
Thanks Claudio :thumbsup:



I think our render engine is as good as those Brazil images :)



Stu.

Claudio72
03-07-2003, 09:51 AM
Yes, I think too!!!

Maybe in the translucensy and the toon shading brazil has something more to say......

AdamT
03-07-2003, 01:06 PM
We certainly don't have the chromatic dispersion effects that Brazil has, or micro-poly displacement.

Claudio72
03-07-2003, 01:27 PM
you mean this?

the aberration?
http://www.splutterfish.com/sf/gallery_view.php?photo_id=231&screen=0&cat_id=2&action=images

Claudio72
03-07-2003, 01:28 PM
c4d

http://www.crosio.com/images/cristal7.jpg

AdamT
03-07-2003, 02:55 PM
Originally posted by Claudio72
you mean this?

the aberration?
http://www.splutterfish.com/sf/gallery_view.php?photo_id=231&screen=0&cat_id=2&action=images
Yep, I mean that. Your XL7 trick looks pretty good, but not as good as the real thing. How'd you do it?

VSLX
03-07-2003, 02:55 PM
Well, how can I know... I mean, you get lost, I knew you were busy but then the emails were not coming and I started thinking, heh:)

Well, it's ok. I was ver busy too, and I still am... but I'm getting some more spare time for personal projects.
I wanted to keep working with Splashchallenge make it active again, to open the STORE section, since I have new print works and too see what you think.

But we have to talk one day on ICQ...

I hope you are doing well:0

Claudio72
03-07-2003, 03:10 PM
I use to be on msm now, the nick is my old email address

for splashchallenge I would like to do something new that keep me free because I definetively cannot manage it as before!



Adam, download it here, it's a nice trick and easy to improve too
http://www.crosio.com/images/cristal7.zip
BTW I know brazil has more control and especially a true control over the aberration!!!

flingster
03-07-2003, 08:46 PM
thanks for the zip claudio72 was just gonna ask how ya did that.
:thumbsup:

VSLX
03-07-2003, 11:37 PM
I forgot you old email...
claudio@wallsite.com is not getting the entry.

Add me:
Bb_0ptimus@hotmail.com

Brent Turbo
03-08-2003, 03:13 AM
Here's a little experiment I did in Cinema XL7 last year with caustic dispersion. It's a crazy procedure, but it's actually physically accurate, so if anyone's interested, I'll post some instructions on how to do it. You must have the patience of Axl Rose, and be willing to fake like Milli Vanilli.

Brent

michaeli
03-08-2003, 04:10 AM
Originally posted by Brent Turbo
Here's a little experiment I did in Cinema XL7 last year with caustic dispersion. It's a crazy procedure, but it's actually physically accurate, so if anyone's interested, I'll post some instructions on how to do it. You must have the patience of Axl Rose, and be willing to fake like Milli Vanilli.

Brent

Hi, Brent,
I'm interested in that effect, and your glass material seems very realistic.

AdamT
03-08-2003, 05:55 AM
Looks damned good, Brent. Bring it on.

P.S.: the patience of Axl Rose?

ThirdEye
03-08-2003, 06:24 AM
Didn't know Axl Rose was that patient :shrug:

michaeli
03-08-2003, 07:00 AM
I just remember that there's a very cool chromatic dispersion effects pic in Postforum who just use Xpresso to do it, but I can't remember who posted it and can't remember which thread it is. :(

LucentDreams
03-08-2003, 06:51 PM
Originally posted by michaeli
I just remember that there's a very cool chromatic dispersion effects pic in Postforum who just use Xpresso to do it, but I can't remember who posted it and can't remember which thread it is. :(

yeah but that fake was insame, using scene motion blur and moving and changing the colour of the light with each render. Common prectice, and most say its more accurate than the spectral shader fake, but I beg to differ, it typivally prodeces fairly even bands even with odd sheped caustics, and gives an odd effect to the specualrity that shouldn't be there, but is because the speculare moves slightly with each exposure of the SMB.

Claudio72
03-08-2003, 07:02 PM
it's people like you can change the history kaiskai!!! Don't stop!!!

JIII
03-08-2003, 07:13 PM
Instructions please Mr. Turbo. I would really love to know how that is done.

LucentDreams
03-08-2003, 07:29 PM
Originally posted by Claudio72
it's people like you can change the history kaiskai!!! Don't stop!!!

???I'm just saying that since both are fake why bother with the 25 frame render. Tilll we get a raytraced Chromatic aberation its going to be a fake and R8 comes with an easy to use one built in.

Claudio72
03-08-2003, 07:52 PM
......and this is what I ment, there's not so many people know what you know........if you don't post this message, we both render that 25 frames...........do you understand??? I'm not joking!!!

LucentDreams
03-08-2003, 08:16 PM
ahh, well for those with R8 a simple scene I believe is included of the gem done by Toshihide Miyata and myself. Its a handy example of the speetral shader, and using basic highlights and caustics. The sample was posted on Mash's site a while ago, but the quality is quite comparable to the fake using expresso version. neither is perfect they have advantages though, the expresso one is typically a little more saturated spectral caustics renders faster.

and on a note about what I know, I'm just lucky to learn from people here and on postforum and in the beta testing environment. The R8 tips and trick, most were figured out by more than one tester, I just tried to document them and share them on the forums ;)

http://imashination.com/vid/spec.mov

Brent Turbo
03-08-2003, 11:35 PM
I can say with certainly that I have no idea what was being talked about in those last few posts... :cool:

Yeah, my method is totally insane, to say the least. It works like this:

1) Render your image as a multi-layer, but forget about caustics this time around.

2) Set up a new pass with only your caustic layer turned on.

3) For the caustic emitting light, you'll need change its colors properly according to light frequency. Since Cinema doesn't have that ability built in (or at least 7 didn't), you have to use a .mov file over the light to get it to cycle through the spectrum. I just happen to have one here: http://brent.dreamhost.com/caustic.zip

4) Create two materials for your glass object -- identical, except for their indecies of refraction. They're WRONG in the zip file above. The second material's index should be only about .012 higher than the first material's. So like 1.550 for the first, and 1.562 for the second.

5) On your timeline, give the object the first material in frame one, and the second in frame two.

6) Fill in all the steps I probably got using your detective skills, magnifying glass, and tweed hat.

7) Turn on scene motion blur at 25, and leav your computer on for an eternity while it renders.


That should about do it. No, it's not perfect, but if you want to impress your friends and neighbors with a render that "can't be done" in Cinema, then this is the way to do it.

Brent

P.S. "Patience" as in the Guns n' Roses song. Did no one else own a copy of "Lies" back in the day??

LucentDreams
03-08-2003, 11:52 PM
Originally posted by Brent Turbo
I can say with certainly that I have no idea what was being talked about in those last few posts... :cool:

Yeah, my method is totally insane, to say the least. It works like this:

1) Render your image as a multi-layer, but forget about caustics this time around.

2) Set up a new pass with only your caustic layer turned on.

3) For the caustic emitting light, you'll need change its colors properly according to light frequency. Since Cinema doesn't have that ability built in (or at least 7 didn't), you have to use a .mov file over the light to get it to cycle through the spectrum. I just happen to have one here: http://brent.dreamhost.com/caustic.zip

4) Create two materials for your glass object -- identical, except for their indecies of refraction. They're WRONG in the zip file above. The second material's index should be only about .012 higher than the first material's. So like 1.550 for the first, and 1.562 for the second.

5) On your timeline, give the object the first material in frame one, and the second in frame two.

6) Fill in all the steps I probably got using your detective skills, magnifying glass, and tweed hat.

7) Turn on scene motion blur at 25, and leav your computer on for an eternity while it renders.


That should about do it. No, it's not perfect, but if you want to impress your friends and neighbors with a render that "can't be done" in Cinema, then this is the way to do it.

Brent

P.S. "Patience" as in the Guns n' Roses song. Did no one else own a copy of "Lies" back in the day??

Thats the process we were discussing, and using the 25 frame motion blur, though instad of two textures it uses one light with its colour changing and moving slightly. this one wouldn't have the same specular problem which is good, but now your whole lighting is going to be slightly odd because of the coloured light, see each fake has a flaw. I still prewfer the spectral shader which is free for XL 7 by the way just visit the cebas site to get it. Its quick and easy to set up and doesn't use SMB so its 25 times faster

Per-Anders
03-09-2003, 01:42 AM
it's true, but teh spectral shader does something totally different

spectral will give you an "oily" surface, the effect of a "thin film", whereas chromatic abheration or however it's spelt, is the prismatic effect that's dependent on the depth and density of the object, (i.e. it's volumetric as opposed to surface based).

and it does look totally different, the spectrum colours of a texture or a light looks far closer than teh spectral shader ever will.

Brent Turbo
03-09-2003, 03:16 AM
Originally posted by Kaiskai
but now your whole lighting is going to be slightly odd because of the coloured light, see each fake has a flaw.

Not really, though, since the caustics are done on a whole different render pass than everything else. First, you render the whole scene out with no gels on the lights, and then do an entirely separate render with the colored lights, and then composite them together later.

I hope whoever did the moving light version gave me some props -- I introduced this technique quite a long time ago on Postforum!! hehe...

http://www.postforum.com/forums/read.php?f=6&i=39695&t=39695

I realize this isn't the most perfect way in the world to get some color spewing out of your glass, but if you can't live without the effect, and you must use Cinema, then I don't see why not!

Brent E. Turbeaux :beer:

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