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Sherif.Nagib
03-06-2003, 12:02 PM
I'm new to max & 3d design..modeling cars have been always a big problem to me but i found this very detailed tutorial here :

so i thought it would be nice start following it with other beginners here .

http://www.dutch-gamers.nl/~karabo/tutorials/car/index.html

anyone interested ??

lebada
03-06-2003, 02:10 PM
saw that tut before..but i am always having trouble getting the shape round-ish after i do it perfectly from the top view. So i won't be much help.

Besides i'm having a project that i'm working on and its due next week...so i have something to work on now...so i haven't much time..:)

Sherif.Nagib
03-06-2003, 03:54 PM
I'm still on the very beginning of this tutorial so i didn't face serious problems yet.. but i think tweaking vertices in all viewports is not easy anyway .

good luck with your project :thumbsup:

lebada
03-06-2003, 09:15 PM
yeah..i kinda get lost when i'm supposed to tweak them from the front or back to make it look like it has a round shape , because everything so stacked i can bearly see which vertices are supposed to be where...so instead of getting a nice roundish shape i get a bumpy pyramid, cude thing look alike:applause: ...

so much for all my tries...its too frustrating for me so i wont try that anytime soon...but i'll have to get around it since i'm trying to break into this field...espcially since i'm the future:airguitar :D :buttrock:

xerozz
03-07-2003, 05:06 AM
i got 2 hours :D. ill start it now :beer:

xerozz
03-07-2003, 05:19 AM
i give up

lebada
03-07-2003, 11:01 AM
Originally posted by xerozz
i give up

lol..welcome to my world.:beer:

Sherif.Nagib
03-07-2003, 12:22 PM
i give up

is it that hard ?!!!.. it's going fine with me till now..

Buggy .. are you thinking of forming some anti-car-tutorial group :)

anyway i'm eager to see the model you're working on now.

lebada
03-07-2003, 02:03 PM
Originally posted by achilles81
is it that hard ?!!!.. it's going fine with me till now..

Buggy .. are you thinking of forming some anti-car-tutorial group :)

anyway i'm eager to see the model you're working on now.

no because i think i'm already in the 3D noobie clan..lol:)

its just hat i cant round off the boxes i try to make(any car) with when it comes to it (although from the top they looks very nice)...

thats why...and its very frustrating when it takes you 2 hours to do something in 2 viewports and then when you look in perspective view, it'll look like it had a crash test with one of those walls:D

Sherif.Nagib
03-08-2003, 02:48 PM
Well Buggy,, working 2 hours tweaking & finally getting bad results..u think this is annoying ? :)

I know someone who started the tutorial from the begining twice !!

guys where are you ??...i'm on page 12 if this can make any of you eager to begin it .

xerozz
03-08-2003, 06:50 PM
how about a different car tutorial?:surprised

Sherif.Nagib
03-09-2003, 02:14 AM
Originally posted by xerozz
how about a different car tutorial?:surprised

Do you have some thoughts ?? ..i didn't find many good car tutorials anywhere .

anything but the razvan tutorials..he draws a 3d spline & then uses the surface modifier to cover the spline network he formed..actually it was a nightmare to me..

so any car tutorials are welcome .

robo3687
03-09-2003, 07:36 AM
i'll have a go at this...........i'm reading it through first........then i'll actually try it........

Sherif.Nagib
03-09-2003, 10:46 AM
Welcome robo_obi :buttrock:

tuzz
03-09-2003, 11:06 AM
i must say its a really well done tut and i am learning it a really good way...here´re my results:
fiat500.jpg (http://fara.cs.uni-potsdam.de/~frohloff/images/fiat500.jpg)

just go on trying

edit: is just saw thats an older pic...already fixed the probs at the front window ;)

andym2001ok
03-09-2003, 02:07 PM
Finally a GOOD tutorial using my method of modeling...personally I hate splines so I never use the spline modeling car tutorials. This is also explained very well.

BartW
03-09-2003, 06:40 PM
Question: Does anyone know how the 'wheel arches' have been done ? You can extrude them inwars, even scale them everytime you extrude (to get a rounded shape), but is there a good way to close it ? You could create one large poly, connecting everything, but maybe it's better to do it another way ?

I'm talking about the wheel cases/space where there wheels fit in.


Anyway, great tutorial.....I'm pretty annoyed with splines as well. Splines are nice to build detailed low-poly cars, but they are so annoying to add more detail.

robo3687
03-10-2003, 06:36 AM
i must say this is one very well written tutorial..........i am finding it very helpful and easy to use........

in about half an hour last night (around 10:30pm) i got up to page eleven of the body part.........and i am fairly pleased as my model looks like the picture..........i am also pleased because i've only had max since the start of february:thumbsup:

i'll post some pics when i get a bit further through

Sherif.Nagib
03-10-2003, 11:27 AM
Tuzz : that's a good result man,, yes there are some buckles & twists..but you don't expect to get the best result from first trial..& I know that I'll have to repeat this tutorial again from the beginning after I finish it.

andym2001ok : about spline modelling..after I could hardly draw the spline in 3d axis I found out giving it a skin by using surface modifier is $hit. but an artist like razvan (raz.ro) uses this method very successfully & he wrote 2 tutorials about it. but not detailed tutorials..very brief..the kinda tutorials that would let a beginner kill himself .

Bart - GPLEA : I think making the wheel arch as a separate part then trying to weld the overlapping vertices would be fine.. I get your point.. you want to close it from inside..where the wheel fits, well I think in this case box modelling would be better than plane modelling..because you'll get the depth dimension ready there.. I hope I got your point well.

robo_obi : I'm a lazy cow:thumbsdow .. u did the first 11 pages in half an hour & i took 3 days cause i work 10 minutes a day... damn to the french exam :annoyed: but I'll after i finish it (today at 7 pm..wish me good luck) .

BartW
03-10-2003, 11:47 AM
Achilles, thanks very much, yeah that was the point :)

With car modelling I always need to do it twice to get it exactly right, cause there's always something you didn't think off the first time. (maybe I should do better planning ;) )


When I'm done with this I'd love to do another car with the same steps, cause it gives me much better results than splines.

I'll ask this in the rendering section as well, but does anyone know something about the material and lighting/scene setup ?

JWRodegher
03-10-2003, 05:53 PM
Check the tutorial on http://www.raz.ro and learn the stupid spline method. it is the easiest way to build whatever

You´ll see splines is only used for the begginin, the you go on workin with a mesh.

Take a look at my porsche, with splines, learn with raz tut.
check it!
http://www.arkania.org/~mirss/jonnhy/full.jpg

BartW
03-10-2003, 06:31 PM
No, I don't agree at all with that.....although you're example looks lovely :D

What I mean is that for low poly modeling it's best to start with splines, cause I can setup the basic shape, skipping smaller details and still keep the most important features/shapes that make the car look the way it looks.

But for high poly it's just such a feeble method in max......no idea why, it seems much harder to accurately place your splines and make them all fit together closely. And surface always gives me some problems with meshsmooth. Perhaps it's a bug. I can see the exact same problem on your example....the reflections give away the small problems on the mesh.

But maybe it's just me :D Well, I just mean setting up the shape, not the mesh/poly editing itself.

Thanks !

andym2001ok
03-10-2003, 07:36 PM
I bet splines are the best way to do car models but for me they are just so frustrating and Max splines are crap. I like my poly modeling method because you can get a better understanding how how the car will look as you go along. With spline modeling if one spline isnt in perfect place the surface modeifier will make it look wack.

JWRodegher
03-10-2003, 08:11 PM
Well, yeah, max splines sucks, but once you get used to it...
But that´s what you could say about any other method of modeling. Doesnt matter which one you are using, as long as you learn to use it...I mean, my spline model can be as good as any poly model and viceversa.

Same happens with the soft...I couldnt make right now a better model on rhino that I make in max, even if model in rhino seems to be easier.

So, spline modeling was easier for me, and I feel like it takes a shorter time. By the way, the best thing we all could do is learn both technics...it couldnt hurt...

Jonnhy.

BartW
03-10-2003, 10:52 PM
Yeah, max splines suck......that's the thing I wanted to point out, hehe :)

I heard LW is much better for doing splines....but haven't had a chance to try it yet.

Sherif.Nagib
03-11-2003, 10:58 AM
maybe I should do better planning

we didn't know that future would be so full with close tiny numerous vertices .. & guess what !!!.. I'm on page 14 & I'm crying :cry: ..page 13 took me half an hour.. & then i found that i missed welding 2 vertices..& i saved the project to the same file so i'll have to start the hood again.


LikuidSnake : i see you got good results with splines..yes i intend to give splines a go again. the problem with splines that you have to be very precise while constructing the spline network..must get coincident points so it becomes easier to apply surface modifier next.

another option is Rhino,, i know many guys who are very satisfied with this product,, they are car designers & they converted from max to rhino..
did u every see the rhino car gallery ??

http://rhino3d.com/gallery/vehicle/

sledgeweb
03-11-2003, 08:02 PM
I'm liking this tutorial. I've finished the exterior modeling, although I have to go in and push some verts around before moving to the next step. The shape isn't right on, but I should be able to get it there with a few adjustments.

I've looked through the rest of the tutorial, and it really looks like it gets a lot tougher, but hopefully I'll manage.

Anywho, here's where I'm at right now. Feedback/questions welcomed...

http://www.cubit.net/3dwip/fiatWip01.jpg

-=Sledge

tuzz
03-11-2003, 08:21 PM
i dont like the color :p just a joke :bounce:

you said it all. you need some vertex clean-up (like theres always written in this tut... :hmm: ) and then go on...but your on the right way...:thumbsup:

Kid-Mesh
03-12-2003, 03:44 AM
Hey fellas wassup :beer: Im in for sure....

I just took a look at the thread and im gonna give the tutorial a shot. I want to learn how to model a motorcycle eventually and hopefully this tut will get me closer to that goal.

Just reading over this thread Im not sure what I would prefer, I mean I have seen some EXCELLENT models that are done with splines (Rhino) and it looks so much easier. But I yeild to the voice of the experienced and will wait until I actually get to try that as well.

The method this tutorial uses seems awesome too and you get the feeling of what your developing as the car take shape. So I guess time will tell.

Hopefull I can post some pics of my progress tommorow and learn as you guys learn... Dont quit now cause I wanna play too! :scream:


-KM

Silmar
03-12-2003, 11:00 AM
Just started, so far Im loving it!

tuya
03-12-2003, 12:55 PM
I make car by ploy. It isn't good.

http://www.tuya3d.com/bbs/uploadImages/20033722191340394.jpg

http://www.tuya3d.com/bbs/uploadImages/200322122381428968.jpg

lebada
03-12-2003, 02:52 PM
well..thats more that what i've done..lol..:scream: :applause:

robo3687
03-13-2003, 06:01 AM
ok so after my 11 page half hour romp the other night i haven't actually done much in a few days..........stupid school.....why is it that they give you so much to do when they know any 15 year old can't handle that much..........oh well........

heres where i've gotten up to............

J.Inchusta
03-13-2003, 09:06 AM
Here is my WIP on this tuto so far.
http://members.aol.com/JulioInchusta/Aero/Fiat006.jpg
http://members.aol.com/JulioInchusta/Aero/Fiat008.jpg
http://members.aol.com/JulioInchusta/Aero/Fiat005.jpg

lebada
03-13-2003, 11:04 AM
looks nice....whats ext...the windows?

BartW
03-13-2003, 12:22 PM
Similar results, although I ended up with too little room for the head lights....so they kind of touch the side of the car.


Now, I've tried this my own way, with a Picasso instead of a 500. For some reason it's the exact way as the UT2003 weapon modeling video tutorial at 3dbuzz, so check that out if you wanna know what I did differently. :)

But in short it's:
Using Poly editing instead of Mesh editing - cause you get more tools to work more accurately, quicker, etc. Extrude & Bevel in mesh just isn't any good.

Also used Sub-d in the roll out, and turned it on and off by right clicking, cause meshsmooth makes me move to the stack all the time...hate to take my eyes off the viewport ;) It's just easier for this work imo. (Although it's been said before that this does register in your undo, so you might dislike that).

More important might be that I don't understand the way he makes that window 'border'. If you select the edges you want to align it to, and click 'create shape from selection' (or something similar), you create an editable spline that is EXACTLY in the right place ! Why on earth waste another hour aligning those stupid splines manually ? ;)

Anyway, this is what I got sofar with the Picasso....did make some stupid mistakes though.

[edited out the images cause of bandwith problems]

Anyway, great tutorial......could use a few sidenotes to make it really essential stuff - love all your results guys! Please keep posting :thumbsup:

tuya
03-13-2003, 01:57 PM
Make a car model just like make a true car in the factory!:bounce: :bounce:

karabo
03-14-2003, 10:29 PM
well I see a lot of people talking about splines so I thought I should put my two cents in. If you want to use splines, forget about Max, use Rhino for that. If you look at Thomas Suurland's (http://www.suurland.com) beetle model, he created the shell of the car with rhino and then brought it into Max for the finishing touches. Max splines are horrible. The polymodeling tools are so much better. I think that polymodeling is an excellent way to model because it gives you so much control over what you are building and it's pretty easy to learn and master.
Anyway, here's my latest render of the Fiat:
http://www.dutch-gamers.nl/~karabo/tutorials/car/interior/final2.jpg

lebada
03-14-2003, 10:50 PM
with lighting like that you just made the car one of the best i've seen..lol..i think i wanna buy one now..lmao..

but seriously...nice lighting...did u render it with a plug?

karabo
03-14-2003, 10:51 PM
yes, that was rendered using Brazil with an HDR map in the environment slot.

BartW
03-14-2003, 11:19 PM
That's your tutorial, isn't it ? Thanks a lot for writing it! Hope you continue it some day.....it has helped me a lot, thanks =)

Silmar
03-15-2003, 02:35 AM
Think I need some help. Im on page 18 doing the chamfer on the doors once flipping the normals. Chamfer just does not seem to work. I have selected the edges, changed to 0.2 clicked chamfer and nothing.

Edit: Tis ok I missed something :)

Silmar
03-15-2003, 03:15 AM
Having fun but the hood is a tad screwy, along with the top of the car and the side top rims. :)

http://144.132.244.175/3dwork/car02.jpg

J.Inchusta
03-15-2003, 05:47 AM
This is a chance for me to thank you as well, master.


:applause:

Silmar
03-15-2003, 12:14 PM
Im struggling with the underside wheel arches. Can anyone help? Or point me in the right direction?

http://144.132.244.175/3dwork/car03.jpg

Sherif.Nagib
03-15-2003, 10:40 PM
sledgeweb : Good results..& i like your signature on the photo.

Buggy166 : I like your car..maybe u need a better material.

J.Inchusta & Bart - GPLEA : Really good results guys.

karabo : welcome & thanks . plz check page 14..the 4th pic..there are now green arrows as explained..i hope you can make this part a bit clearer please. & thanks again for the great tutorial. GOD bless u.

guys i made a mistake on page 12 so i'll have to start this big part again..look :



http://www.arab3.com/upload/images/Mar03/mycoolpica_NGvZ65.jpg

robo3687
03-16-2003, 07:02 AM
here's where i am so far....page 15

lebada
03-16-2003, 11:48 AM
Originally posted by achilles81


Buggy166 : I like your car..maybe u need a better material.



did i make a car???if i did i dont have anything to apply materials onto..lol...its invisible..literally...

right now i'm learning how to use UVW unwrap on something "like" a car...its like a wip in 1 minute...but i'm just trying to test my skills...

I might start doing this later on(maybe next weekend) when i'll have more time on my hands.:rolleyes:

Sherif.Nagib
03-17-2003, 02:42 AM
sorry Buggy ... I mean tuya. :)

robo3687
03-17-2003, 08:02 AM
more progress

Maven
03-17-2003, 12:47 PM
Well here is where I am at.

And as you can see I still need to work on my doors.
http://www.angelfire.com/hi5/chrisjl/Images/FIAT1.jpg

lebada
03-17-2003, 07:37 PM
its looking good nevertheless...how do you get that "soft"-ish look to the car's materials...all my renders all like "normal" empty or depending on the material, reflective, translucent...never that soft-ish feel...whats the trick?

andym2001ok
03-17-2003, 11:54 PM
Sometimes its using the area or sky light with Brazil...or sometimes its just the color of the texture thats gives us a soft sensation. :)

Maven
03-18-2003, 12:57 PM
Its is just a sky light with the light tracer.

sniper-x
03-19-2003, 02:21 PM
k check this i go this cel-shaded rx-7 and i want to apply the decals i need help on this take a look at waht i got:


http://www.cgtalk.com/showthread.php?s=&postid=473166#post473166

okay the uv ampping ot jsut projecttion of image on the car is waht i want it's...wel hard lol

i cant seem to find tuts on mapping cars and i need this cuz thats my fav thing to do is make cars

(oh yea any tims on finding a place to post images? i kepp attaching and losing image quality!!!)

thanx everyone hope to hear forom u:thumbsup:

DJB343
03-21-2003, 10:57 AM
hi ... can any1 tel me whts happening wiv my car ...... if u have a look in the perspective viewpoint and the front viewpoint u can see 2 triangles on the bonet ....... should i start again or can any1 help ?

thanx

BartW
03-21-2003, 11:08 AM
I think you have some vertices that aren't welded. They sort of interrupt the smoothing and form their own shape.

So try and select those vertices and see if anywhere you forgot to weld some.

robo3687
03-24-2003, 07:18 AM
this is where i'm up to.

I realise theres a bit of clipping on the headlights and the windshield is a bit wierd.........i figured out later that there was still some poly's on the inside.......i have since the gotten rid of them...but this is the most up to date render i have


i have also used the sky light for this:
http://angelfire.lycos.com/pro/robo_obi/progress8.bmp

hope the pic works

heres a link anyway (this probably won't work either:
http://angelfire.lycos.com/pro/robo_obi/progress8.bmp

BartW
03-25-2003, 02:12 PM
Just a quick test render. Mistakes are showing more and more :)

For some reason the front window doesn't align to the body as well as the others. No idea why.

http://www.bartwvanlith.com/gplea_uploads/render_hdr_04_large.jpg

PS This is with hdri and standard raytrace materials (perhaps only change diffuse/color).

DJB343
03-25-2003, 04:50 PM
:thumbsup: good work bart, nice pic :) ......... someday ill be able 2 get that far, 1 can only dream lol

Sherif.Nagib
03-25-2003, 11:14 PM
that is a really good result Bart - GPLEA ..
the only problem is with welding..
so why don't u just try using the symmetry modifier in max 5 ??
i does the welding perfectly & give u seamless welding .

BartW
03-26-2003, 12:36 AM
Great tip, thanks! I'm very used to the old method of mirroring the whole-halve mesh and welding vertices like crazy :D

Old habits..... ;)

tejani
03-26-2003, 09:48 AM
i have saw your fantastic models
i stopped at the arches above the the wheels
the man who made the tutorial didnt speake about it
please tell me how can i make the arch above the wheel
i am waiting>>>>>>>>>>>>:surprised

BartW
03-28-2003, 12:22 PM
Here's an update...been working on the headlights.....but with raytrace and hdri they take ages to render in max :( Guess I need a better renderererererer :surprised

Anyway, these should replace the standard headlights from the tutorial. Really easy stuff, but I need to refine them. The small orange lights have a really weird white 'line' in the center of the scaterer. Odd!

Btw, I remember I once saw the method I use in a nice and short tutorial, lemme see if I can find it.

http://www.redrival.com/Fr33/test.jpg

MidNit
03-28-2003, 08:06 PM
Hey everyone, I'm new here at CG Talk, and I just started using 3ds max 5 a couple weeks ago. I started this tutorial an hour or so ago, and I've gotten here (page 10) so far:

http://www.gregsgraffiti.com/images/fiat1.jpg

Could anyone help me to weld the two halves together, or should I do that later when I finish the end?

Thanks!

-Greg

karabo
03-28-2003, 08:23 PM
the welding of the two halves should be the very last thing you do. If you weld the two halves together this soon in the process, you are going to have model the rest of the car as a whole and not as a half.
Anyway, this is my latest render of the Fiat 500.

http://www.dutch-gamers.nl/~karabo/rally14.jpg

Silmar
03-28-2003, 08:51 PM
I am itching for a HDRI or advanced tutorial on rendering of this car, any takers?

Bo.
03-28-2003, 11:00 PM
Hello all,

I just got 3ds max 4 days ago.
The first tut i really liked was of this nice fiat.
I started with it to learn how to use 3ds max.
Thanks to this tut im learning the skils.

I did mess it up though, so started all over again as i understand better how to use this program now.

Didnt knew so many people were working on this car also.
I just started all over again today so i dont have allot to show.
I will show some pics when it really gets shape.

I wanna thank Karabo for this verry nice detailed tut.
Thanks to the tut i am learning max fast:applause:

Bo.

Stepunk
03-29-2003, 09:39 AM
I've started and finished this tutorial and i've also made some modification to the 500 :)

My results:

Image 1 (http://ginobros.supereva.it/le500.jpg)
Image 2 (http://ginobros.supereva.it/le500_2.jpg)

Bo.
03-29-2003, 10:13 AM
Stepunk they look really nice.

Lets hope i get some sort of the same result when im done :)

BartW
03-29-2003, 11:22 AM
Guys, those look really cool.......this is such a fun little car to keep working on! :D



Question: What's the easiest way to do those window-edges/borders ? The way described in the tutorial just doesn't seem to work well enough for me. I also tried selecting the edges and creating a spline from the selection, which can be my path for a loft. But it never looks good enough imo.

Bo.
03-29-2003, 01:46 PM
I just finished my shape of the car.

Next thing will be the detailing.



http://www.xs4all.nl/~covereem/backscreen.jpg



http://www.xs4all.nl/~covereem/frontscreen.jpg


Remember , first thing ever i made with 3d-moddeling
I will post new screens as soon as i added details.

Bo.

Silmar
03-30-2003, 11:45 AM
These are looking excellent guys. Love the lights Bart, what kind of material are you using for the headlight glass?

Ill post some pics of my progress so far soon

BartW
03-30-2003, 03:06 PM
Those are just the standard raytrace materials....chromewhite for the shiny metal. Only changed the diffuse/color of the car material, but nothing else.

xerozz
03-30-2003, 09:59 PM
i cant find the refrence pics:surprised

xerozz
03-30-2003, 10:02 PM
can someone send me theres?

BartW
03-30-2003, 10:24 PM
These are the originals from the tutorial:
http://www.dutch-gamers.nl/~karabo/tutorials/car/Fiat500.zip

It's from this page:
http://www.dutch-gamers.nl/~karabo/tutorials/car/page2.html

Bo.
03-31-2003, 09:06 PM
i ran into a problem.

On page 17 you got to create some edges from the front window
all to the back and then extrude them with 2,5 .

I just dont get it right. do i need to extrude them from a certain
view or doesnt that matter ?

I tryed it over and over again but they look verry ugly.

Maybe some one can explain it a bit more precise to me ?
i a new with this program so maybe i miss something here.

http://www.xs4all.nl/~covereem/wrongback.jpg


http://www.xs4all.nl/~covereem/wrongtopback.jpg

BartW
03-31-2003, 10:14 PM
Can you please post a wireframe screenshot of what you are doing ? It's hard to see it from those shots.

But the idea is that you create that cut right above and symmetrical to the other line. The straighter it runs, the better the result.

The part you want to extrude are the polys is sort of under the red line (on the 3rd pic), cause those polys are facing away from the side of the car, while the ones above it are facing more upwards (and the result will become sort of bend).

And to exactly where you need to make the cut on the back, you have to check out the blueprints, not the tutorial, cause the 3rd pic on that page doesn't show that.

PS If you need any help in dutch just email/pm me or something :)

Silmar
04-01-2003, 04:00 AM
http://www.mmorpgnetwork.com/3dwork/headlight.jpg

DJB343
04-01-2003, 10:40 AM
ok i would kill for you (not literally) 2 tell me how u did that !!! :)

BartW
04-01-2003, 11:16 AM
http://www.3dcar.kg/tutorial/less02.htm

DJB343
04-01-2003, 11:24 AM
You tha man bart :thumbsup:

Silmar
04-01-2003, 12:48 PM
its an awesome tutorial, couldnt believe my eyes when I saw it

BartW
04-01-2003, 06:44 PM
You can try it too with raytraced glass and raytraced chrome, but it'll take a loooooooong time to render ;) It does look good though.

Nice touch for the final render :)

Bo.
04-01-2003, 08:53 PM
Bart,

solved the problem.

I extruded the edges instead of polys :hmm:

but thanks to what you wrote i saw it was wrong.

Need some other advice though.

When i try to select vertex, edges , poly ,
it often happen that i select more then i want.
Sometimes there are vertex edges etc. underneath the one i want to select
but you cant see them as the one i view is on top.
Then i modify the vertex , edge etc. but also one i dont want to modify.


Any advice on this ?

Thanks.

BartW
04-01-2003, 10:41 PM
just turn on 'ignore backfacing' and you'll only be able to select the visible stuff.

One warning: make sure it's off when you want to drag-select multiple vertices, cause you might forget about it and find out you only moved half of the vertices :)

And I also always select most stuff in perspective view when possible, and use my hotkeys to quickly turn the object around, so I can keep selecting faces/edges, etc. And if you are able to count what you've selected, do it & check it with the 'vertices/edges/faces selected' in your modifier tab. It's one way to know for sure you're doing things ok :D

But I'm sure there are better ways to do this...

BartW
04-02-2003, 04:06 AM
Damn, it's 6.30am.....rendering sure goes slow when you're having fun ;)

Still needs work, but I'll do the back detail tomorrow, as well as the smaller stuff from the tutorial. Did cut out the lights, and will do some of my own (from that other tutorial).

With the tires, rims, caps and everything I got a polycount of 273,566 (that's with 2 iterations for every object).

Got another render from the back here (http://www.redrival.com/Fr33/render_16.jpg)


http://www.redrival.com/Fr33/render_14.jpg

Btw, can you spot the difference between the front and back rim ? I just noticed I forgot to turn on NURMS sub-d for the back one....lol

Bob27
04-02-2003, 09:00 AM
thanks archiles81 for starting this thread, I will soon
make my own car...

Pim_NL
04-03-2003, 04:20 AM
Here you go:)

http://www.top90.nl/upload/2003-04-023d_pim_fiat500_verouderd.jpg

sledgeweb
04-05-2003, 05:56 PM
I've followed the tutorial exactly, but the trunk isn't right. Help!

http://www.cubit.net/3dwip/fiatWip02.jpg

-Sledge

BartW
04-05-2003, 08:42 PM
Looking at the screenshot, you might have forgotten to chamfer the edge (right above the word 'FIAT') that runs inward, away from the camera. That'll create a sharper seam.

But also the body shape doesn't look completely correct at that point.

Just imagine that all the edges/seams that have to align (when the hood touches the body) have to be chamfered in the exact same way and the same ammount. Otherwise you'll end up with some problems.

Hope that helps a bit :)

Gremlin
04-06-2003, 05:43 AM
I found the meathod for tire tread really really intriguing... cant wait to try it on something! :D
maybe ill find a reason to make vehicle if my Hapless hero challenge... LOL!
Cheers,
:beer:

rejekt
04-07-2003, 05:30 AM
Been working on this tutorial "off and on" for the past four days, in between work and school.

Though I highly appreciate all the work that went into this tutorial, I have picked up on some minor lack of explanation.

Don't ask me where. I forgot!

:thumbsup:

http://image1ex.villagephotos.com/2091734.jpg

Marcus
04-09-2003, 03:40 PM
Migrating from Lightwave to 3dsmax, this is my first self-taught lesson and my first "project as a hobby".

This is my progress after 24 hours of worktime following the tutorial.:)

tuzz
04-09-2003, 03:58 PM
looks good! go on.

btw i am just tryin out LW cause i am a max-er...

BartW
04-09-2003, 10:55 PM
Me too, can't get used to LW at all :)

But the car looks very good! Nice clean piece of work!

Toxez
04-13-2003, 02:54 PM
Hmm anyone that knows whats wrong with the adress?

http://www.dutch-gamers.nl/~karabo/tutorials/car/index.html

Doesn't seem to work, says the files aren't on the server ;/
I was working with the tutorial and when I was going to jump to page 17 the files are gone.

The original page doesn't seem to work either (www.karabocentral.com). Anyone know whats up?

willmill
04-13-2003, 03:41 PM
Don't know what happened to it on the original site, but the tutorial is now at 3dtotal.com.

http://www.3dtotal.com/team/Tutorials/fiat500/fiat500.asp

Toxez
04-13-2003, 04:11 PM
Thank you so much Willmill to take the time to register and answer my question!

DaKing
04-13-2003, 11:01 PM
Oh, my God, I can't believe it! I'm halfway through the tutorial and suddenly it's gone! :annoyed:
Let's hope it returns soon, otherwise I go nuts! My car looked really great!

DaKing
04-13-2003, 11:19 PM
Oh, I didn't see the new link! Thank you! :applause:

J.Inchusta
04-17-2003, 12:58 PM
An attempt at the headlight.
Render time: 2 minutes in a Pentium III with the Max Scanline.http://members.aol.com/julioinchusta/Aero/Headlight.jpg

plaguelord
04-17-2003, 09:44 PM
nice result for a scanline render!

J.Inchusta
04-25-2003, 10:11 AM
I think the exterior is almost done. Sill a lot of tweaking to do though. Now for the interior... I will post new updates.
http://members.aol.com/julioinchusta/Fiat4.jpg
Model is the Fiat nuova 500.
Regards.

ryback
04-27-2003, 05:02 AM
I'm joining the thread. Nice to see you all partners here. This is my model so far. I have some tweaking to do (rounded windows).

You can find my pictures here http://www.cgtalk.com/showthread.php?threadid=56373

Sherif.Nagib
04-28-2003, 09:55 PM
I think it's such a shame to be the thread starter & not to finish the model yet.. well I felt terribly when I made that mistake page 12 but I started again from the beginning of page 12 & I found out my model was in need of many tweaking..I'll try to work seriously on it this time.

Marcus : gr8 results..wish to see it with better mats.

J.Inchusta : the black..because reflective..it discloses where the incorrect vertices are.

ryback : your final result is gr8..waiting for the full one.

VagrantImpulse
04-29-2003, 01:16 AM
I started that same tut today, but I've only set up my four blueprints.... I decided to try and go with the Audi TT from that guys site. It should be about the same tut no matter which car you go with..... Still i seem to have problems - Some pro help please!?!?!

aim sn is AVulgrantImpulse if you feel like you can and will help :wavey:

PedramK
04-29-2003, 02:51 AM
Hey
Thought id share a tutorial video i did a while ago with the community.

Its not fully finished, was supposed to make it in two parts
one where i do it in lowpoly, and one where i refine it to be highpoly.

gives you an idea of how i go about modelling a car.
its quite an easy way i think, once you get the idea.

The Tutorial Video: (30mb/18minutes - DivX)
Suzuki Cappuchino Lapse (http://www.3dluvr.com/pedramk/Motion/SuzCap_Lapse.avi)

The Lowpoly Cage:
Lowpoly ScreenCap (http://www.3dluvr.com/pedramk/WIP/SuzCap_10.jpg)

alcapucci
04-29-2003, 01:30 PM
Hello people,
can someone please help a newbie.
In the tutorial the author writes that you can download the setup for the car:



Now if you don't want to go through all of the stuff detailed above, I decided to be a nice guy and provide you with the .max file with all the blueprints set up as you see them in the picture above

But you can't download it. But I still need it. Can someone send it to my e-mail PLEASE.

Send it here pls (abdulnachbar@hotmail.com)

Sherif.Nagib
04-29-2003, 02:34 PM
VagrantImpulse : that audi tutorial uses patches, by all means it's not for beginners ..& it's not the same as this fiat tutorial..this tutorial is also detailed & the only car tutorial i've seen for beginners.

PedramK : good model...but the 30 MB vid is very large to download with my dial-ip.. so plz can u post a pic rendered with mats ?

alcapucci : i sent you the max file..it's a max 5 file in a message & the refernce images in a separate image ..by the way where are you from ??..cause ur email name "abdulnachbar" seems arabic to me.

alcapucci
04-29-2003, 04:58 PM
Hey achilles, thanx very much for the quick reply. I'm not from an arabic country. It's just my nickname. I'm from Holland. Nachbar means Neighbour in Germany.

;)

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