View Full Version : HMC 8: Nosferatu
03-23-2007, 11:54 PM
my first choice was Ash, but i saw a couple of people had already started him and i wanted to pick something new. my other two choices were Lee and Nosferatu. i'm a big Bruce Lee fan so it was a really tough choice. i didn't finish my last HMC, and Lee would require a lot of intricate muscular definition, so i figured Nosferatu would be a more reasonable choice. i also picked him because he was the most 'creature-like' of all the icons, and i generally enjoy modeling creatures more than humans.
03-25-2007, 05:13 PM
Hey nice i love this old vampiric movies...i will watch your thread ;)
03-28-2007, 10:55 PM
thanks, i'm glad someone will be looking. looks like i've already fallen behind. time to p[lay catchup.
it's pretty difficult to find good ref on Nosferatu / Max Schreck. i only found two tiny headshots on the actor. he's creepy looking even without makeup. most of the film-caps i found are very contrasty and blurry. the best refs i've found have been of toy figurines.
03-28-2007, 10:56 PM
03-29-2007, 02:25 AM
more work on base mesh.
importing into zbrush...
03-29-2007, 02:36 AM
Wow this is great. I was hoping someone would pick Nosferatu from the list.
Looking forward to more updates.
03-29-2007, 02:50 AM
Nosferatu,great~i like it.
But the eyeball mesh is too high mate,will cause big problem,engross most of your computer memory resource.good luck.:)
03-29-2007, 04:53 AM
thank you Roberto. i'll keep the updates coming.
Daniel, thanks for the warning, you're absolutely right. here's the actual eyeball mesh:
03-31-2007, 03:31 AM
i've got a few more details to put in, mainly skin pores. i also need to fix his ears. i'm still thinking about whether i want to sculpt his hair in, or make more realistic hair.
03-31-2007, 03:32 AM
here's a wire.
04-03-2007, 05:34 AM
vancouver's finally been getting some good weather, it's been hard forcing myself to stay inside and work.
anyway, i found some time to work on the torso base mesh today. i was a little unsure on how to approach the topology of the jacket. they way jackets are sewn together, they kind of contradict the actual flow of the shoulder. so should my topology follow the flow of the shoulder, or the jacket? i guess it doesn't matter too much since it won't be animated, but i would still like to know.
04-03-2007, 09:10 PM
hey, this looks cool! very realistic model, looks very similar to character in film ( i'm not sure his name is nosferatu :) )
04-25-2007, 06:07 PM
Roberto's Bullhorn: One week to go! (http://forums.cgsociety.org/showthread.php?f=208&t=489707) Just an FYI.
04-25-2007, 06:07 PM
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