PDA

View Full Version : RIBBit Surface Shader Poll


Mauritius
03-06-2003, 10:03 AM
Read this thread (http://pub33.ezboard.com/fnendowingsmiraifrm24.showMessage?topicID=18.topic).

You may reply on this thread here on cgtalk -- I read both sources.

Cheers,

.mm

Ran13
03-06-2003, 03:58 PM
Heya mm...

I can see benefits from both scene level and object level GI, but I think a good compromise would be to handle the GI on a scene level with the ability to exclude scene objects from the GI calculations...perhaps flagging them in the Object browser window.

P.S.
Any luck getting my ferret to render w/ Ribbit? ;)

CGTalk Moderation
01-14-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.