View Full Version : grid deformation in max

03-22-2007, 08:02 PM
hi folks, i was wondering if somenoe has a clue to make this in max:

i was thinking with an FFD, but is doesn't work on a camera like i would like it.

update: i has to deform the meshes, not be a lesn effect or so.

03-23-2007, 05:01 AM
It can be done using a world space deformer, align it to a camera and parent it to it. Bind and object inside the deformer and move the points.

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03-23-2007, 05:01 AM
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