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View Full Version : HMC8 : Dr. Hannibal Lecter : bust


SweD
03-22-2007, 04:32 PM
Hi all here,
I'm not a specialist from organic modeling, but since a while i want to make a try on a character bust, and this challenge bangs on. I'm not really sure to finish it, don't know where i put feets, I hope only occasionnaly enjoy your helpful critics.
If i correctly manage the first modeling part, i'll try to launch mudbox. Never used, but such possibilities ! Now or never, time for testing.

I've choose Hannibal Lecter because the actor Antony Hopkins has a "face".
Maybe it's too hard, don't know yet ! but let's start !

SweD
03-22-2007, 11:25 PM
'night all !

here my start of hannibal lecter. I've try to start a modeling with some of my refs before seeing the lot of refs on a thread here.
Try to modify the aspect with a great face picture tomorrow :)

http://swedweblog.jexiste.fr/ftp/hannibal/ref.jpg


http://swedweblog.jexiste.fr/ftp/hannibal/04.jpg

eddieellis
03-23-2007, 09:15 AM
hey man , nice start...

i think you need to work on your edgy loops alittle more though, at best you should only really smooth your models with one irritation...

im finding Lector to be quite a challenge as its difficult to ref against him as a 40 year old, as to most the pics you can find on the internet of him aged 60+.

Is a good start though, shall look forward to seeing how it all turns out :thumbsup:

SweD
03-24-2007, 10:10 PM
thanks eddie. 60+ or 40, at this time, it's just the head shape which is interesting and i've some difficulties to have a look like Hopkins. I know wrinkle are important too. So i think refine the shape in mudbox maybe.

here my progress.

http://swedweblog.jexiste.fr/ftp/hannibal/01.jpg

EnergyPulse
03-26-2007, 01:46 AM
You gotta do the mask it makes the character. Nice work really like your topology seems good and the face mesh is pretty clean. Very Nice, High Five!

SweD
03-26-2007, 08:36 AM
right Neil, i'm modeling the mask, it's sure it's a big part of the character. The wrinkles too ! it's why i've realize some test yesterday on mudbox, and this software is really impressive and easy to use. Hope i can post update tonight.
Overall, glad you appreciate.

SweD
03-26-2007, 09:23 PM
as asked before, first try in mudbox. I've use it to work on the face topologie, and begin the details which do the Hannibal Face
I've use a comon reference for the Dr Lecter.

http://studentweb.tulane.edu/%7Eepinsly/hannibaltalkingaboutlambs.jpg


And i've start to work the global shape

http://swedweblog.jexiste.fr/ftp/hannibal/05.jpg

Frostics
03-26-2007, 10:48 PM
Nice job, I can begin to see Dr. Lecter already.

SweD
03-26-2007, 11:55 PM
thanks you Frostic.

New step on mudbox.

http://www.jaune-citron.net/files/06_146.jpg

http://swedweblog.jexiste.fr/ftp/hannibal/06.jpg

SweD
03-27-2007, 11:15 PM
Little update from this project, and my learning of mudbox.
I've see that it isn't possible to purely create mesh (or i can't do this at this time) so, return on 3dsmax to create the global shape of head and bust with the modified-imported object, and export again to mudbox to continue the lesson :)
here the new update.

http://swedweblog.jexiste.fr/ftp/hannibal/07.jpg

http://swedweblog.jexiste.fr/ftp/hannibal/08.jpg

Doch
03-28-2007, 07:12 AM
Starting to shape up .
though he got a baby face :) .
I find it more good as workflow to define the base mesh as good as you can
in your host app , to make it resemble the object you trying to model .
before you trying to move it to other app .
that way you got more easy life and quick sculpting by not raising the polycount
above 1 million or more :) and get a good result .

just my 2 cents advice .

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