wardancer
03-22-2007, 10:43 AM
I made the dragon model, but while setting the uv s the right part of its face has this weird stuff, that may not tiled correctly. ( adaptived uv tiles used )
i checked from the morph uvs in zmapper, and those triangles are missing there too, i dont think they are overlapping, or are they:)
and suggestions?
i checked from the morph uvs in zmapper, and those triangles are missing there too, i dont think they are overlapping, or are they:)
and suggestions?
