PIXAR
03-31-2002, 08:00 AM
ok here we go
tree is 1 mesh, instanced small branch is a mesh, the pivot of the brach is a Not renderable cube. The branch is a Instanced geometry of a pArray. But look, they all face the same direction.
How can i make that the pivot faces the polys of the tree so they are spreak like in real life?
here is an exemple of my problem, look at the branches!
http://users.skynet.be/luce/stuff/boom.jpg
tree is 1 mesh, instanced small branch is a mesh, the pivot of the brach is a Not renderable cube. The branch is a Instanced geometry of a pArray. But look, they all face the same direction.
How can i make that the pivot faces the polys of the tree so they are spreak like in real life?
here is an exemple of my problem, look at the branches!
http://users.skynet.be/luce/stuff/boom.jpg
