View Full Version : Getting a UV position based on selected CV..
InvaZimm 03-21-2007, 12:30 AM I think I've spent a good few hours on trying to find this out and have found nothing just yet. Would anyone happen to know what's the best route to get the UV position of a NURBS surface based on a selected CV? I'm sure the answer is something reasonably simple that is just escaping me at the moment. Any suggestions would be greatly appreciated. Thanks..
now back to the search...
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Robert Bateman
03-22-2007, 02:22 AM
If the UV's have not been modified, then a point on the surface (defined in UV coords) will match a scaled version of the texture coords (the paremetric surface point will be defined between the maxu/minu maxv/minv attributes). If however you have edited the nurbs surface UV's in UV edit mode, then, erm, i don't know.... (the patchUVIds of a nurbs Surface may hold the key, but dunno.... )
I don't think it's possible at all from CV's since most of them are not on the surface....
dr.rastaman
03-22-2007, 09:27 AM
You can try to do this with the help of a closestPointOnSurface-node. Given a worldSpace-coord it results the closest Point on a surface and the parameterU and parameterV at this point.
- create a closestPointOnSurface (in script editor execute: createNode closestPointOnSurface)
- connect worldSpace-Attribute of your nurbsSurface to inputSurface-Attribute of closestPointOnSurface-Node
- query worldSpace-coords of selected cv (vector $pos=`xform -q -ws -t nurbsSurface.cv[3][3]`)
- set inPosition-Attribute of closestPointOnSurface to $pos (setAttr closestPointOnSurface1.inPosition ($pos.x) ($pos.y) ($pos.z) )
- then closestPointOnSurface1 holds parameterU and parameterV that you want
Hope it helps...
InvaZimm
03-23-2007, 03:12 AM
doc.. thanks that seems to work out great.
I was thinking that I probably was going to need the world space value of the CV but hadn't come across the node to place it in to get what I was looking for.. Kept coming across the pointOnSurface node not the closest one lol..
thanks again..
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