Obear71
03-05-2003, 07:49 PM
Hi all.
I was wondering if any of you out there could give me some insight to a few 3D modleing questions i have
1. First of all i understand that in most gameing programs, various levels of detail of the same model at diffrent distances from the screen are made to help frame rates, is this the norm for 3D game modeling? is the code for displaying these modles at the right distance done in game programing code on in the actual 3D designe enviroment like 3D studio max
2. When in game or program, do Non visible faces/polys actually have any impact of FPS or CPU useage? Somtimes when modleing with primatives im real lazy and leave joining surfaces in, for example, if i was to place 2 cubes beside each other i would keep the 2 faces that are touchign each other in the modle as oposed to removeing them, would this be bad 3D modleing practice?
3. On the subject of games, lets take for example a game like Battle field 1942. IS the whole world ushally modled as 1 large 3D modle or are all the tress buildings etc modles and then they used another program for designing the terraine? or are they seperate modles includeing the terrain and they are put togetaher on each level as it loads ?
When modleing, is there any rules as far as getting size and perspective right?
For example if you was modleing a character, is there some kind of measurement setup you would do in GMax so you could make correct size characters and when designing the buldings you can then keep the ratio in preportion with the character.
Or do you just modle away with gay abandon and at the end take each modle and resize them acordingly to get the sizes right?
Also on modle size how dose this effect the textures?
If you have a texture size of say 64x64 would the size of the modle effect the way the tecture is displayed on it? for example a small modle the tecture would look good, but on a larger modle would the texture look grainy and bitty and low res ? or when you make a texure map you take care of all that?
Also im useing Gmax at the moment, will i be able to use this to make fully textured and animated sceans and export them to some kinf of vidio file like AVI
IM not entierly sure what is ment by rendering, what is this process and what is it for, do you ahve to use 3rd party software to render a scean?
Ok i know im asking alot here last one
IN such games like MS flight sim etc there are ushally 2 views you can choose from, one of the ouside of the aircraft looking at it from behind etc the other is inside the cockpit with all the dials etc
How are these designed? is the whole modle cockpit with dials and outside stuff etc modled at once in one modle? or do they ushally modle the outside as 1 and the cockpit layout as another and just change the modles as the views are changed?
And finally, when designing a cockpit or somthing simerla, how would you go about the actual dials etc? In game the dials will move and change, this is not obviously modled in 3D designe? do you just leave them blank for the programers to do that work?
Ok thanks for your time, just a few Q's i have about modleing as i get into 3D Max
I was wondering if any of you out there could give me some insight to a few 3D modleing questions i have
1. First of all i understand that in most gameing programs, various levels of detail of the same model at diffrent distances from the screen are made to help frame rates, is this the norm for 3D game modeling? is the code for displaying these modles at the right distance done in game programing code on in the actual 3D designe enviroment like 3D studio max
2. When in game or program, do Non visible faces/polys actually have any impact of FPS or CPU useage? Somtimes when modleing with primatives im real lazy and leave joining surfaces in, for example, if i was to place 2 cubes beside each other i would keep the 2 faces that are touchign each other in the modle as oposed to removeing them, would this be bad 3D modleing practice?
3. On the subject of games, lets take for example a game like Battle field 1942. IS the whole world ushally modled as 1 large 3D modle or are all the tress buildings etc modles and then they used another program for designing the terraine? or are they seperate modles includeing the terrain and they are put togetaher on each level as it loads ?
When modleing, is there any rules as far as getting size and perspective right?
For example if you was modleing a character, is there some kind of measurement setup you would do in GMax so you could make correct size characters and when designing the buldings you can then keep the ratio in preportion with the character.
Or do you just modle away with gay abandon and at the end take each modle and resize them acordingly to get the sizes right?
Also on modle size how dose this effect the textures?
If you have a texture size of say 64x64 would the size of the modle effect the way the tecture is displayed on it? for example a small modle the tecture would look good, but on a larger modle would the texture look grainy and bitty and low res ? or when you make a texure map you take care of all that?
Also im useing Gmax at the moment, will i be able to use this to make fully textured and animated sceans and export them to some kinf of vidio file like AVI
IM not entierly sure what is ment by rendering, what is this process and what is it for, do you ahve to use 3rd party software to render a scean?
Ok i know im asking alot here last one
IN such games like MS flight sim etc there are ushally 2 views you can choose from, one of the ouside of the aircraft looking at it from behind etc the other is inside the cockpit with all the dials etc
How are these designed? is the whole modle cockpit with dials and outside stuff etc modled at once in one modle? or do they ushally modle the outside as 1 and the cockpit layout as another and just change the modles as the views are changed?
And finally, when designing a cockpit or somthing simerla, how would you go about the actual dials etc? In game the dials will move and change, this is not obviously modled in 3D designe? do you just leave them blank for the programers to do that work?
Ok thanks for your time, just a few Q's i have about modleing as i get into 3D Max
