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Zero_Gambit
03-05-2003, 04:56 PM
hey people. Ive been messing around with a few characters in maya, trying to change them slightly, and keep their skinning properly, but even though i was able to transfer the weighting perfectly between them, i couldnt transfer their rigs. Does anyone have any ideas on how you could transfer the actual "rigging" from one character to another in maya?

Mattrne
03-05-2003, 06:26 PM
by rigging, do you mean constraints / ik handles on your skeleton?

webster
03-05-2003, 06:32 PM
If the chars are very similar, you could export and re-import the char.
So youŽll get identical copies which you can tweak

Zero_Gambit
03-06-2003, 12:13 AM
yeah, i mean ik, constraints, custom controllers, such as curves with custom attributes to drive my skelleton, etc. What do you mean exporting and importing the char again? how would it be done? thanks.

Zero_Gambit
03-06-2003, 08:25 PM
hey again. Well, im a kind of desperate situation, so i wanted to know if anyone would be willing to do me a huge favor --to download my model file and see if they could find some way to export the skin and import it back into the model properly. Id really appreciate anyone's help. If you want to try it out, please email me and ill send you the file.

ynedelin
03-06-2003, 10:49 PM
here is the email ynedelin@yahoo.com
I will see what I can Do. I have delt with similar problems in the past . I will not have time today . will look at it tomarrow
later
yury

Zero_Gambit
03-07-2003, 01:23 AM
here goes, thanks a lot for your time man, i really appreciate it.

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