View Full Version : Building
azkuene 03-19-2007, 05:31 PM Hi,
I want to show you a building that I have created.
It has 3900 triangles.
Hope you like it
http://img341.imageshack.us/img341/1511/casalr3.jpg
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JPGargoyle
03-19-2007, 06:15 PM
Cool!
I love this kind of things :)
Good work.
Best regards.
Dann-O
03-21-2007, 12:37 AM
Nice I do think wings works pretty good for doing buildings and the likeand keeping poly counts down. You could easily do the same in Rhino but your computer woudl cough up a lung when trying to import it into your favorite rendering app. Couple questions do you have a wire is it all quads. I try hard to keep it all quads because Messiah my renderer does like triangle and simply will not work with N-gons.
azkuene
03-21-2007, 03:12 PM
Thanks!
They aren't quads, but when you export the model, for example as obj, you can choose the quadrangulation tesselation mode
http://img340.imageshack.us/img340/8581/casavs9.jpg
Dann-O
03-22-2007, 01:46 PM
Yeah I guess I could. Messiah would just give me holes where the N-gons are.
RomtinErfani
03-23-2007, 05:01 AM
beautiful work, especially the UV mapping and texturing,
keep up the good work, and keep on posting
azkuene
03-23-2007, 10:28 PM
Thanks!, yes, the UV mapping was a hard task.
I forgot to say that I rendered an ambient occlusion pass in 3D Studio MAX and then combined it with the diffuse texture in Photoshop.
The textures are from http://www.cgtextures.com/
http://img517.imageshack.us/img517/8471/casatexvj0.jpg
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