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View Full Version : FumeFx Speed issue


xcomb
03-19-2007, 04:29 PM
Hi All!
My problem is i have pretty straight scene, long container and my object that emits smoke is travelling pretty fast, the simulation range from frame 0 upto 58 frames. So the problem is when i play the animation, it's totaly fast and i can't slow down the smoke, i've tryed time scale to decrease and up the step size, nothing works.
I've tryed linearly animate the object with camera, by grouping them and parenting them to dummy, then slow down the animation, that doesn't help either.
So what would be the best way to get that work?
The thing is i have to have long trail of smoke before it is start moving.
I have tracked camera and i upped the frames, in order to see the trail of smoke.
But when it starts moving, smoke moves pretty fast with the velocity of object.
I've tryed to slow down the animation of an object, but when streching the time back to normal, it is still fast.
Please help me!

slebed
03-19-2007, 06:16 PM
I don't know FumeFX at all but based on what I've read in these forums it seems like a scale issue with your scene. If you scale up your scene, the net effect will be that the smoke will move slower in relation.

Hope this helps.

xcomb
03-19-2007, 06:41 PM
Yes that's what i came up with, that this has to do with scale issue, so i agree with you, cuz i get objects sent out from LightWave in meters around 100 times bigger then i work with.

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03-19-2007, 06:41 PM
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