View Full Version : Dominance War 2: sanhueza
03-19-2007, 06:02 AM
Okay, so most of you probably know about the Dominance War going on. Here is my entry's concept:
Because I have entered on the side of CGchat, I am posting this thread here for crits, rather than in the specific Dominance War 2 forum, which is for CGsociety team entries.
I am going for a spider theme with this character: 8 limbs, visor with spider-eye lenses, pistols which fire poisonous bullets, extreme agility. The limits for this comp are 6000 tris and 2048 texture for the character, and 1000 tris total and 1024 texture for weapons.
03-19-2007, 06:09 AM
the model so far:
03-19-2007, 01:46 PM
Dominance War...dang too bad I had to cut it off of my things to do list.
The first thing that I noticed is those arms that are sticking out of the same place. It's impossible for all those arms to come out of one joint and move freely. You'll probably want to do something along the line's of Goro (MK) where each set of arms is placed directly under the first. It'll make her have a long torso though. She's a bit too bottom heavy to be a killer in my opinion. Trim down the sides on the thighs and the butt.
03-19-2007, 04:39 PM
thanks for the advice, yoyomon. Yeah, I'm still trying to figure out how the arms will connect. I don't want to do the Goro thing, because I think arms coming out of the rib cage will look grotesque. So I'm trying to figure out another way. I'm thinking of having the second arm come out very close under the first, like from the arm pit, and then the third arm coming out from in-between those two, but further back, almost out of the shoulder blade. Connecting the arms to the body will be the last step, after I model and unwrap everything else. If anyone else has thoughts on how to connect the arms, I'd really appreciate it! :)
03-19-2007, 05:03 PM
It looks a bit like a child of a matrix sentinel and a star wars stormtrooper :)
...Not bad design in the end but need some serious thinking before it's going to work. I would also re-think those arms. They look a bit monotonous and dull and that just because they start from the same spot. If you don't want to "grow" them out from the ribcage I think good possibility is make the extra arms cybernetic and attched to a exoskeleton (look for doc Oc in spiderman 2).
I like big "trunks" but in here it doesn't add to the overall design. Some anatomy tweaking is also necessary to make this a top notch!
03-19-2007, 07:39 PM
Thanks for the feedback, Fuego. Good call about the Matrix Sentinels, after I drew her I thought the same thing.
I've been thinking about how I'm going to work the arms ever since I thought up this concept, and I'm still thinking about it! You're right that they aren't quite right at the moment.
As far as the size and curve of her hip area goes, I'm quite happy with it. There are several reasons I designed her that way:
1) I also like big "trunks" :)
2) EVERY other female game character out there has the same skinny body. I wanted Gunwidow to stand out from the rest. Her booty could end up being one of the character's signature traits, like Lara Croft's breasts.
3) Most importantly, having that part of her body be wide and round goes along with the whole spider theme. It also balances out the top-heaviness of having four other arms.
This is very helpful, so keep the feedback coming! Here is a side view of her head:
more to come...
03-22-2007, 06:06 AM
and the pistol model:
03-22-2007, 06:06 AM
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