Beneto
03-19-2007, 04:50 AM
http://features.cgsociety.org/gallerycrits/254643/254643_1174279852_medium.jpg (http://features.cgsociety.org/gallerycrits/254643/254643_1174279852_large.jpg)
Title: Redeemer
Name: Bernard Beneteau
Country: Canada
Software: 3ds max, BodyPaint, mental ray, Photoshop, ZBrush
I always had a fascination for this character, from McFarlane's Spawn series.
I decided to model him and make an illustration with it.
I made a few changes to the original design, some things I believed would make him look more epic and even more massive; important factors in the Spawn universe.
A lot of back and forth between applications was necessary to create this model.
Base mesh, with cleaned topology, in 3ds Max. Detailed in ZBrush. Textures painted in both Photoshop and Bodypaint 3D. Rendered with Mental Ray.
All comments/ critiques are very welcomed.
Title: Redeemer
Name: Bernard Beneteau
Country: Canada
Software: 3ds max, BodyPaint, mental ray, Photoshop, ZBrush
I always had a fascination for this character, from McFarlane's Spawn series.
I decided to model him and make an illustration with it.
I made a few changes to the original design, some things I believed would make him look more epic and even more massive; important factors in the Spawn universe.
A lot of back and forth between applications was necessary to create this model.
Base mesh, with cleaned topology, in 3ds Max. Detailed in ZBrush. Textures painted in both Photoshop and Bodypaint 3D. Rendered with Mental Ray.
All comments/ critiques are very welcomed.
