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fnselmi
03-05-2003, 12:44 PM
Hello Everyone

Im creating text for an intro of a movie, which will include text cracking then exploding.
Can anyone suggest how I can make text crack please, before the explosion?

Martijn Wijmer
03-05-2003, 02:55 PM
never done it before, but I would type the text, extrude it, make it a mesh, draw the cracks in the font, make a copy, collapse the vertexes that i created for the cracks (Don't use weld) and make a morph from the copy to the original. Use the original with Parray, and that should do the trick.

MayaV
03-05-2003, 06:11 PM
hi

use paaray particles for the effect you want may be you will require to use some spacewarp also depending on your requirement

:thumbsup:

Vivek

amckay
03-05-2003, 11:30 PM
We're doing something similiar to that for a movie at the moment, the animator working on it I think got one of the designers to draw up an animated map of cracks progressing through the object, and then he switched just before it cracks to a dynamics simulation. He cracked it apart using Maya's fragment tools which are pretty dodgy, although in Max you can probably just draw it up with splines or cut it apart and cap the pieces to get the same result then use reaktor on it.

Personally I'd use a mixture of procedural displacement, scripting and particles to get the overall result in max, especially if you have particle studio as it's fragmenting methods are by far the best I've seen commercially available.

Sherif.Nagib
03-06-2003, 09:15 AM
an easy solution would be having the the crack build up animated & the subtracted from the text . for example if the crack has a circular cross section. draw the spline of the crack path..apply a path deform modifier to a cylinder using the that spline as the path .. & by changing the "stretch" value with time you will get the crack growing.. same can be done using loft .
then simply usen boolean , subtract the animated crack from the text .

if the cracks are small...not too deep i mean so you can use animated bump maps .

forbiddenhate24
03-06-2003, 02:49 PM
the one solution that sticks out to me is using morphers.

edaddy
03-06-2003, 05:55 PM
i can't imagine morphers doing the job for something like this - but i would say the technique you use should depend on how deep the cracks are, and how much detail your really going for... i would try animated boolean or an animated slice going across the text, and of course particle studio if you have it

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