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(B-HOLM)
03-05-2003, 12:34 PM
hey all. Just showing this w.i.p, in hope of some C&C.
If anybody want some other views, then please say so.

http://home19.inet.tele.dk/b_holm/wip1.jpg

Asgar
03-05-2003, 01:24 PM
Nice!I think you must add more details on the eyes!Good start!!:)

(B-HOLM)
03-05-2003, 01:28 PM
hey thanks for the reply :)
if your thinking of eyelids and such, then yes I will do those :)

gnarlycranium
03-05-2003, 01:41 PM
You've got the right idea-- you just need to start thinking more in terms of curves and edgeloopy sorts of concepts to take it the rest of the way. The nose looks good, though you'll probably want to make it narrower. The brows are also good, but it would probably be good to wrap those edges around the eyes in concentric circles to really get things organized. Notice how dense and awkward everything is down by the cheek and jaw? You don't need half that amount of detail in that area, it's going to be causing you all kinds of lumps and frustration.

Be sure to check out the Topology Research sticky thread (http://www.cgtalk.com/showthread.php?s=&threadid=38469) in the Modeling section for a LOT of good examples and discussion of how to handle head meshes! :thumbsup:

(B-HOLM)
03-05-2003, 01:54 PM
hey thanks for the comments, I know I've got to many loops in the cheek area, I just need to find a way to kinda tweak them away ;)

Smooth
http://home19.inet.tele.dk/b_holm/wip1_smooth.jpg

bonko
03-05-2003, 02:35 PM
I'd either lower the forhead or raise the eyes. Fix the ear placement as well; it dips a little too low. Look in the mirror to see what I mean. The proportions don't look quite right to me. Than again you might be going for a specific look. I'd also simplify the topology like a previous poster suggested. Nice beginning!

(B-HOLM)
03-06-2003, 10:45 AM
Update
ok I totally reworked the nose and removed some loops and such. Hope it helped

http://home19.inet.tele.dk/b_holm/wip2.jpg

http://home19.inet.tele.dk/b_holm/wip2_smooth.jpg

jeffro
03-06-2003, 10:53 AM
I noticed you are using maya. If you keep your mesh in quads you can convert is to a subd mesh with not many major problems.

Rotamus
03-06-2003, 11:36 AM
looking very nice dood he looks very "african-american" if thats politiclly correct in saying any way the only nit picking i can do is the ears ..... looks at some anatomy sites for ideas..i know for a fact that ears are hard but so far there the only let down

(B-HOLM)
03-06-2003, 11:51 AM
hey guys thanks for the comments, I will go look at some ear reference. but the placement of them should be right, since I have a head reference I followed to some points.
He wasn't intented to be an afro-american or anything, but he kinda turned out that way hehe. But I think that's cool, 'cause I don't see many models of other than white people.

gnarlycranium
03-06-2003, 12:16 PM
Originally posted by Rotamus
he looks very "african-american" if thats politiclly correct in saying

It isn't... since this is an international forum and all, and really hardly ANY black folks live in America if you look at the population distribution of the whole planet-- and ya should've seen what Leigh (a white african) said on the subject in some thread in the General Discussions section... heh! :p

Looks like you're coming along pretty well on the facial structure, (B-HOLM), keep up the good work-- just be sure to fix your mesh problems SOON, it will make modeling changes to the face a LOT easier. Make loops around the eyes, tie off the craziness that's happening in the cheeks, etc.

(B-HOLM)
03-06-2003, 12:19 PM
Gnarly, would you mind just drawing on the screenshot or something just to show exactly what you mean? 'cause I really wanna be sure what to fix :)

(B-HOLM)
03-06-2003, 01:48 PM
uhm I tried to remove some loops. Removed the ear so I could start ver with it.
suggestions are welcome :)

http://home19.inet.tele.dk/b_holm/wip3.jpg

http://home19.inet.tele.dk/b_holm/wip3_smooth.jpg

gnarlycranium
03-06-2003, 04:13 PM
Holy tamale, here I was getting ready to get down and dirty and make some tough drawovers for ya, and then I scroll down and see you've already done half of it!! :D Now yer crackin!

First recommendation-- do something more useful with those rows of edges going from the eye to the ear. Yes, it gives you more verts to attach the ear to, but it also gives you a lot of EXTRA verts on the cheekbone where you don't need them. Keep in mind, every single vert and edge represents a significant change in the shape of your model-- put them where you need them, or you'll have to go through a lot of fuss trying to keep them from causing unsightly lumps.

gnarlycranium
03-06-2003, 04:39 PM
...Or maybe even something like this. It got kinda messy, I hope it makes sense--- really, how you deal with the mess on the jaw isn't NEARLY as important as what I did up near the eye-- notice how I've brought that brow row down around to connect with the one under the eye to make an edgeloop around the eye. It also pointed a new row of edges in to the eye itself-- which is good, eyes can always use more detail.

I'm not saying what I've drawn is the best way to do it, of course... just A way. The important thing is to get used to seeing the other methods, figuring out the different ways the puzzle can fit together.

(B-HOLM)
03-06-2003, 04:47 PM
hey man thanks for your helped, you should know how happy I am that somebody wants to help me at all! :)

tried working a bit out of your first post, and then done some editing myself.
The reason the upperlip looks strange is because I've disconnected the to lips.

http://home19.inet.tele.dk/b_holm/wip4.jpg

http://home19.inet.tele.dk/b_holm/wip4_smooth.jpg

gnarlycranium
03-06-2003, 05:07 PM
Same goes for the mouth-- it's really hard to show you on this pic, but go ahead and let the detail get close together at the corner of the mouth, don't just run the edges together, you have a pole there that will look really nasty when he tries to open his mouth. Think of how much it will stretch if he screams.

Take the edges and bring them ALL in to the inside of the lips, it should be all quads in there, all very simple, just close together. You'll also be able to scoot the other rows of edges towards the middle of the mouth and get more detail overall. Hope that makes sense, cause the pic sure ain't showin it.

gnarlycranium
03-06-2003, 05:25 PM
And here I am wrestling so much with the slow server trying to get my posts through that I don't even see it when YOU post! Gah! I'm so behind!!

Looking great! Still gotta fix the eyebrow-to-cheek area though-- loops are our friends!

(B-HOLM)
03-06-2003, 06:20 PM
Update

http://home19.inet.tele.dk/b_holm/wip5.jpg

http://home19.inet.tele.dk/b_holm/wip5_smooth.jpg

gnarlycranium
03-06-2003, 06:38 PM
Getting closer! You didn't need to kill the line you did, though, I was actually thinking of the one just inside it. If that makes sense. Then you could still have the edge from the brow running down to give you detail along the edge of the jaw.

Geeeeez, we can nitpick these things forever can't we? It never ends! :D I'll shut up now, you've figured out enough to mess with it for weeks!

(B-HOLM)
03-06-2003, 06:46 PM
hehe thanks for all the help :)
I don't know if you could see it but I managed to only have one damn tri left hehe, though my goal is to only have quads and a good model :)

I'll see if I can give your guys a proper update of the model sometime soon

bonko
03-07-2003, 05:57 AM
Wow! Coming along nicely. Its cool to see the progression that the head is going through. I'm learning quite a bit just by following the dialogue between you two. Awesome! Keep at it B-Holm.

(B-HOLM)
03-07-2003, 11:41 AM
well I'm glad I can be of any help :)

*Update*

I started on the arm but as you guys'll prolly notice, I haven't done anything the last half of it.

http://home19.inet.tele.dk/b_holm/wip6.jpg

http://home19.inet.tele.dk/b_holm/wip6_smooth.jpg

C&C welcome :wip:

(B-HOLM)
03-07-2003, 05:24 PM
I know I should be thankfull for more than one reply (wich I am)
but can't somebody comment on the latest screenshots? or if some onee wants to see something closer, then please say so.

gnarlycranium
03-07-2003, 07:52 PM
Below the neck, I'm almost totally lost, dood..... looks like you've really got the right idea with your mesh now though! Now go um... get some reference, yeah! And give him an armpit-- when you've got your arms sticking straight out to the sides, the shoulders come up quite a bit higher than that, with some nice stretching of the pecs up over the front.

Rye
03-07-2003, 08:19 PM
This is a really nice start, but his body is too small for that head. Right now your shoulders are way too high making him look like has no neck. The neck should start to taper off toward the deltoids like in the overlay i made you. His torso is too small right now, he needs to be beefed up quite a bit. I agree with Gnarly that you need to get some reference and use it as much as possible to get him to be anatomically acurate. Your modeling skills look like they're pretty good. Just work on the proportions and I think this guy will be great! :wip:

http://www.stuntbox.com/cgtalk/paintoverleo.jpg

bonko
03-08-2003, 01:03 AM
Yeah it would really be worth your while to get some good reference. There are plenty of images, books, etc. out there. You have either seen this link or will see this link many times. They are the Andrew Loomis' books online.

http://www.saveloomis.org/


Very popular books but very hard to get the orginal copies, rare and expensive. So you can download them. While anyone can model off of reference it really shows when somebody actually has there anatomy down. With that in mind I would study the stuff in the Loomis' books, maybe pickup some books by Burne Hogarth, and if you want to get a gold star I'd take some figure drawing/gesture drawing class. Not so much to make pretty drawings but to analyze how the body works.

As far as your model is. Geometrically, it appears that the head is a lot cleaner. .You might want to put another row of verts from the arm pit all the way up to the shoulder for animation purposes(the circumference of the arm). The neck on the character is a little beefy from the side. When you are modeling make sure you are looking at the character from all angles, front, side, bottom, from above, you get the picture.

Check out the Bay Raitt tutorials also, they can be found at:

http://cube.phlatt.net/home/spiraloid/tutorial/index.html

(B-HOLM)
03-08-2003, 09:57 AM
thanks for the comments guys!
I did some editing yesterday but was to tired to put it up.
I hope the anatomy is a bit better now.
Here's what it looks like at the moment (the abs area isn't finished as you'll see)

http://home19.inet.tele.dk/b_holm/wip7.jpg

http://home19.inet.tele.dk/b_holm/wip7_smooth.jpg


:wip:

(B-HOLM)
03-10-2003, 12:42 PM
just thought I'd keep this thread alive, with a little screen of the head.
hope you like it :)

http://home19.inet.tele.dk/b_holm/male_head.jpg

gnarlycranium
03-10-2003, 02:07 PM
That's lookin pretty good there (B-HOLM).... but gah! Fix his ears! They're all squished flat against his skull! :argh:

(B-HOLM)
03-10-2003, 03:11 PM
hhhmmm will have a look at them. Just been so busy lately :(

(B-HOLM)
03-12-2003, 01:09 PM
hey all, just wanted to show some updated pics, in hope of some replies maybe. ;)

http://home19.inet.tele.dk/b_holm/wip8.jpg

http://home19.inet.tele.dk/b_holm/wip8_smooth.jpg

:wip:

FunkLord
02-11-2005, 04:41 PM
Nice work with the model up to now. Better than what I tried lately. :hmm:
The muscles on the front body could use some softening, though. They kind of look like plated armor rather than human. Oh, and don't forget the ribs! :)

BTW, I feel this thread is a good source of inspiration for me. Keep it up!

Norman3D
02-11-2005, 09:01 PM
hey! keep up the good job! :thumbsup: remember that guy who modeled Hellboy and Hulk? he posted some wires in his thread, you should check them out. they really helped me out when modelling. the anatomy is a bit different but will be probablly useful! :) ill try to find the link.

EDIT: here just found it, the guy uses "neversong" as his alias. man, i wish i could model like him, anyway, here are the links:

http://cgtalk.com/showthread.php?p=1615083#post1615083
http://cgtalk.com/showthread.php?p=1693329#post1693329
http://cgtalk.com/showthread.php?t=162528
http://cgtalk.com/showthread.php?s=&threadid=144111
http://cgtalk.com/showthread.php?s=&threadid=124805
http://cgtalk.com/showthread.php?s=&threadid=100550
http://cgtalk.com/showthread.php?s=&threadid=136793

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