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View Full Version : I always get a seam when using MIRROR


MarkInTx
03-18-2007, 07:01 PM
Every tutorial I have ever seen suggests modeling only half of a face and then using your tool's mirror capabilities to make the other side.

OK... that makes sense. But when I am finished, my face always has a visible "seam" in it which makes it look like a plastic toy or something.

Does anyone else have this problem? Is there something simple I could do to avoid this?

Or is this just one of those things that makes a good modeler different from a hack like me?

Examples:

http://www.digitalartistguild.com/Tests/Tree/Seam%20Examples.jpg

cookepuss
03-18-2007, 07:54 PM
Simply put, try welding the vertices at the seam once you're done. Some apps like C4D have symmetry objects that auto weld the seams. Check to see if your app has a similar feature. Worse case scenario is that you'll just have to weld the overlapping points manually. No big deal.

MarkInTx
03-18-2007, 08:37 PM
Simply put, try welding the vertices at the seam once you're done. Some apps like C4D have symmetry objects that auto weld the seams. Check to see if your app has a similar feature. Worse case scenario is that you'll just have to weld the overlapping points manually. No big deal.

Yes! Thank You.

I am using Silo. In that app, it is the difference between using the MIRROR->Instance option, and the Modify->MIRROR option.

That welds the seams, just as you are suggesting, and resolves the problem:

http://www.digitalartistguild.com/Tests/Tree/frankMirrorFixed.jpg
Thank you for the quick reply!

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03-18-2007, 08:37 PM
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