PDA

View Full Version : object : keyboard


diziple
03-05-2003, 11:21 AM
www.genuin.no/stuff/3d/TASTATUR2.JPG

jussing
03-05-2003, 12:50 PM
Lots of details there! :thumbsup:

For ways of improvement, I think:

- As up close as the screenshot you've posted there would be some amout of visible dirt and dust, even for a "clean" keyboard. I don't mean exaggerated stuff like coffee stains and mud, just a tiny bit of dirt, barely visible.

- Imperfections in surface: when looking at my keyboard, it looks like it has a subtle noise map for a bump map - I think your keyboard needs some of that. Again, just a little bit. (You have some noise in your image, but I can't tell if it's a bump map or 2D image noise... if it IS a bump map, I think you need to make the bumps a little bit larger, and turn the bump effect up a notch)

- And finally, some of the edges are too sharp I think. -Particularly the cut out "holes" in the main keyboard, that make space for the keys. -They look more round, or bevelled, in real keyboards.

Otherwise I think you did a great job. I bet if you rendered it from a bigger distance it'd look photoreal!

Cheers,
- Jonas

FatherGlory
03-05-2003, 04:51 PM
Nice Keyboard. I agree with the jussing.
Also I am not sure if its the render or the angle or possibly your texture but the green key (scroll lock area) that has an arrow on it seems not as crisp and clean around circle as the other green key icons.
Other than that tho very nice. Its almost photo real just a bit more adjusting and it will be there! :bounce: :applause: :bounce:

b2055329
03-05-2003, 08:02 PM
nice model. perhaps the lighting needs to be played with to get a more photoreal render? oo and some textures.:)

Blair
03-05-2003, 09:47 PM
Nice work, if the green light is on and illuminated there would be a glow from it, a simple process which adds that little bit more. I'd soften the shadow's just slightly it'd have to be a pretty bright light for the shadow to be that crisp. And I agree jussing there needs to be some visual noise of some sort to take it to the next level of realism.

CGTalk Moderation
01-14-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.