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Wintermute
03-05-2003, 11:55 AM
Here's my 2nd attempt at a game model, the first was the Warhawk (in the wip section)...which I may finish later on... :surprised

anyway..on to the Marauder!! my target polycount was 1000, this one has 997 triangles!

Marauder side (http://host.deluxnetwork.com/~wintermute/marauder/side.html)
Marauder front (http://host.deluxnetwork.com/~wintermute/marauder/front.html)

The texture is still very much a work in progress, currently a single 1024x1024 map. This will be scaled down to 512x512 when I'm done. :wip:

C&C please!

DaKrunch
03-05-2003, 02:20 PM
can't wait for the textured model!

looks very clean and effective...
i really like it (moreover it's my favourite mech!)

good choice!!!
:thumbsup:

Krystman
03-05-2003, 02:46 PM
Are you sure it is technically exact? I mean, did you use some bluebrints? Because it looks a bit misballanced... I think a Mech like this would instantly fall on its back...

FatherGlory
03-05-2003, 03:23 PM
The model and structure of it looks good. :)

Beroc-LOD
03-05-2003, 04:27 PM
Kyrstman-The mech looks exactly like that as a model... I painted many of em.... I always wondered why they would build a mech that looked that awkward...

Great job man.... cant wait to see the final...

Wintermute
03-06-2003, 11:24 AM
Thanks for the replies everybody!

My references are fairly limited, battletech technical readouts 3025 and 3050, and a game miniature.

I've gotten some texturing work done, still a lot to do by any means. :wip:

Updates Here (http://host.deluxnetwork.com/~wintermute/marauder/update1.html)

(rendered in LW, medium AA, single 512x512 map)

walk and run cycles to follow texturing (I hope)

rollin
03-06-2003, 02:24 PM
hi man.. ok.. first .. nice to see that cgtalk has a game-art-forum..

first post here.. helloW every one :)

ok now to you..

nice man.. i also made an lowpolymarouder but i stop working after i reliced that theres no hope to get him ingame for a long time..

donīt know if you seen this model but its a very good ref for modeling
klick-zipfile (http://home.t-online.de/home/rollin/zips/mar-refs.zip)

hope there would be a game to use them.. but mircroschunt ..

keep it up :)

Wintermute
03-11-2003, 02:33 AM
Here's a small update on the Marauder textures..the lower legs are almost finished, the camo pattern needs some adjustments.

Image updates here. (http://host.deluxnetwork.com/~wintermute/marauder/update2.html)

Still a lot to do :wip:

Rollin, that is a very nice marauder model!

Questions? Comments? Crits? ... Flames?

rollin
03-11-2003, 01:49 PM
.. this is NOT my model.. as you can see it has "very" much polys.. i have lost the url from the site i have it from.. so i canīt say who made it ..

my model has a LOT less polys but i wonīt post it in a thread of another artist.. :) this sucks


about the texture: i think there is still a lot to do before i can say if it is good or not.. but it seems like a good starting

mfg rollin

Wintermute
03-18-2003, 11:11 AM
Here's a little update on the marauder texturing progress.

Marauder iso-views (http://host.deluxnetwork.com/~wintermute/marauder/update3a.html)
Marauder closeup (http://host.deluxnetwork.com/~wintermute/marauder/update3.html)

I still need to get to the waist, feet, and autocannon...and of course, add in some dirt, grime, and some wear-and-tear.

Crits? Comments? Questions? ... Flames?

Wintermute
03-19-2003, 02:13 AM
sorry 'bout those links guys...they worked for a little while..they should all be functioning properly now.

-'mute

harmonic01
03-19-2003, 09:52 AM
great model. I luve Mechwarrior game, even used to be in a Mechwarrior 2 Mercenaries clan a while ago.

Anyways, great model, but I think textures need more metalic feel. Add some highlights at corners, scratches, burns, paint peels etc.

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