twidup
03-05-2003, 09:59 AM
I know that when you create a deformer you can set it to before, after, split and parallel.
Now, I have been learning various aspects of Maya for abot a year now. mainly just animation and game rigs. I am starting to expand that into more advanced style rigs. So, my question is where/how do you order a deformer, on an influence object, to work during a joints rotation, but still deform the skin correctly, that is, the influence object still effects it without double deforming it, or having some other wierd effect.
I figure it should be in there someplace.
Cheers,
Now, I have been learning various aspects of Maya for abot a year now. mainly just animation and game rigs. I am starting to expand that into more advanced style rigs. So, my question is where/how do you order a deformer, on an influence object, to work during a joints rotation, but still deform the skin correctly, that is, the influence object still effects it without double deforming it, or having some other wierd effect.
I figure it should be in there someplace.
Cheers,
