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View Full Version : Something for my portfolio...


HarlequiN
03-30-2002, 06:18 PM
http://www.planetquake.com/polycount/cottages/qbranch/images/inprogress/shadowranger5.jpg

Felt it was time to give my portfolio a lick of paint, just in case, and wanted something that wasn't for Quake 3 or for work to go in there. So this is for Ultima 1: a Legend is Reborn (http://www.peroxide.dk/ultima/) . Mainly because I liked the model.

Note that the model isn't mine, it's Sheb's (http://www.hyperjump.de/), I'm just doing a texture for it.

Michael_Knubben
03-31-2002, 04:55 PM
and you wanted to be all elitist and not show this to me?
bah, BAH i say

good job btw, she reminds me of someone though, i'll be sure to tell you who exactly when and IF i figure it out.

ps: the helmet looks like Luis Royos style of airbrushing, wich means it's not the sharpest of things, but it's um... brown :D

and another thing, it's an actress she reminds me of, one that's got the whole "i'm damn near gonna cry"-look perfected to an art.

*m

suck
04-02-2002, 10:38 AM
Looks great... the dangling hair is an especially nice touch. My only criticism is that the pointy nose in the profile could use another few verts to round it out. Nice work.

bit

SeanW
04-02-2002, 11:25 AM
Awesome job, I think you got the color just right. You did an excellent job makeing the pointy nose not look pointy. I'm curious what material the helmet is made out of. I'm thinking you need warmer colors on the highlights instead of white. it is a bit wrinkley. I think the box area in the top center of the helmet/hat is right on with how you achieved the wrinkles. Anyway great work, keep it up.

bentllama
04-14-2002, 03:08 PM
I think the eyes are too far apart and the teeth look a little bucked...

...bring the eys closer towards the bridge of the nose and darken the teeth, when they are that white, with a mouth slightly open, it is giving the appearance that her name was "beaver" in high school...

overall though, you are on the right track... keep it up

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