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ukyo
03-04-2003, 08:25 PM
Hi all, hate to be a bother but i need a bit o help. i have a blend shape set to control my blinks and some facial animation, but i run into 2 problems.

1 when i scale my model down to fit into my scene i get really weird deformations, the area of the eyelids targeted by the blend shape deform and kinda spaz out.

2 some of the blendshape that i created cause the bound geometry to shift translate over to where the target is.

any and all suggestions are welcomed, thanks all

ilasolomon
03-04-2003, 10:49 PM
for 2. > align your blendshape mesh to the main then freeze the transforms for both, then move out the blendshape where you want.

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