ukyo
03-04-2003, 08:25 PM
Hi all, hate to be a bother but i need a bit o help. i have a blend shape set to control my blinks and some facial animation, but i run into 2 problems.
1 when i scale my model down to fit into my scene i get really weird deformations, the area of the eyelids targeted by the blend shape deform and kinda spaz out.
2 some of the blendshape that i created cause the bound geometry to shift translate over to where the target is.
any and all suggestions are welcomed, thanks all
1 when i scale my model down to fit into my scene i get really weird deformations, the area of the eyelids targeted by the blend shape deform and kinda spaz out.
2 some of the blendshape that i created cause the bound geometry to shift translate over to where the target is.
any and all suggestions are welcomed, thanks all
