View Full Version : About particle instances' local pivot
Hi all, I wanna keep particle Instances' local pivot as the sorce one, since they can scale as the same way of the source, how to do it?
btw: I have used a script called " createInstancerPivot.mel", it works a little,not bad,but I don't like it's solution.Any one help?
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I think the question is "how to flush all my geometry's transforms into worldspace", means make the local pivot to 0,and the world pivot keep the same, any tips?
I did it!
my solution:
1.save the old pivot position.
2.using `move -rpt` to move object to world center.
3.using makeIdentity command.
4.using xform command
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03-15-2007, 06:14 AM
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