Nydendarin
03-14-2007, 09:16 PM
http://features.cgsociety.org/gallerycrits/218829/218829_1173906997_medium.jpg (http://features.cgsociety.org/gallerycrits/218829/218829_1173906997_large.jpg)
Title: Floating Castle
Name: Nicholas Bartone
Country: United States
Software: Maya, mental ray, Photoshop, Shake
This is a still from an animated 2.5D matte projection painting completed originally for a class exercise. The castle was modeled in Maya based off of Bodiam castle in East Sussex,
England.The castle is lit with a HDR I shot on location along with the plate at a small pond near Fort Stewart in Savannah, Ga. The original photograph was cleaned up a bit, cropped, and cut into layers (foreground, water, trees, sky) for use in this matte. The castle was rendered with Mental Ray's IBL and furthermore all the separate render layers were composited together in shake.
For the animated version of this, in Maya, I used camera projections on some basic geometry I modeled of the environment so that I could add in a camera-move.
Here are the layer breakdowns:
Original Photograph:
http://studentpages.scad.edu/~nbarto21/VFX/castle/oriplate.jpg
On-location HDR
http://studentpages.scad.edu/~nbarto21/VFX/castle/hdr_file.jpg
Diffuse
http://studentpages.scad.edu/~nbarto21/VFX/castle/diffuse.jpg
Color Correct pass 1
http://studentpages.scad.edu/~nbarto21/VFX/castle/colorcorrect1.jpg
Occlusion
http://studentpages.scad.edu/~nbarto21/VFX/castle/occlusion.jpg
Desaturation
http://studentpages.scad.edu/~nbarto21/VFX/castle/hsv.jpg
Depth Blur
http://studentpages.scad.edu/~nbarto21/VFX/castle/blur.jpg
Clamp + Compress shadows+highlights
http://studentpages.scad.edu/~nbarto21/VFX/castle/clamp_compress.jpg
Dirt and Grime (hand-painted and tracked on camera pass)
http://studentpages.scad.edu/~nbarto21/VFX/castle/hand_paintdirty.jpg
Reflection
http://studentpages.scad.edu/~nbarto21/VFX/castle/reflection.jpg
Light Bloom
http://studentpages.scad.edu/~nbarto21/VFX/castle/bloom.jpg
Shadow
http://studentpages.scad.edu/~nbarto21/VFX/castle/shadow.jpg
Final Composite
http://studentpages.scad.edu/~nbarto21/VFX/castle/final.jpg
Cheers!
Title: Floating Castle
Name: Nicholas Bartone
Country: United States
Software: Maya, mental ray, Photoshop, Shake
This is a still from an animated 2.5D matte projection painting completed originally for a class exercise. The castle was modeled in Maya based off of Bodiam castle in East Sussex,
England.The castle is lit with a HDR I shot on location along with the plate at a small pond near Fort Stewart in Savannah, Ga. The original photograph was cleaned up a bit, cropped, and cut into layers (foreground, water, trees, sky) for use in this matte. The castle was rendered with Mental Ray's IBL and furthermore all the separate render layers were composited together in shake.
For the animated version of this, in Maya, I used camera projections on some basic geometry I modeled of the environment so that I could add in a camera-move.
Here are the layer breakdowns:
Original Photograph:
http://studentpages.scad.edu/~nbarto21/VFX/castle/oriplate.jpg
On-location HDR
http://studentpages.scad.edu/~nbarto21/VFX/castle/hdr_file.jpg
Diffuse
http://studentpages.scad.edu/~nbarto21/VFX/castle/diffuse.jpg
Color Correct pass 1
http://studentpages.scad.edu/~nbarto21/VFX/castle/colorcorrect1.jpg
Occlusion
http://studentpages.scad.edu/~nbarto21/VFX/castle/occlusion.jpg
Desaturation
http://studentpages.scad.edu/~nbarto21/VFX/castle/hsv.jpg
Depth Blur
http://studentpages.scad.edu/~nbarto21/VFX/castle/blur.jpg
Clamp + Compress shadows+highlights
http://studentpages.scad.edu/~nbarto21/VFX/castle/clamp_compress.jpg
Dirt and Grime (hand-painted and tracked on camera pass)
http://studentpages.scad.edu/~nbarto21/VFX/castle/hand_paintdirty.jpg
Reflection
http://studentpages.scad.edu/~nbarto21/VFX/castle/reflection.jpg
Light Bloom
http://studentpages.scad.edu/~nbarto21/VFX/castle/bloom.jpg
Shadow
http://studentpages.scad.edu/~nbarto21/VFX/castle/shadow.jpg
Final Composite
http://studentpages.scad.edu/~nbarto21/VFX/castle/final.jpg
Cheers!
