govinda
03-14-2007, 06:36 PM
;) Long name for a short problem.
Say you've disconnected and then 'exploded segments' on a cube. Then you texture each face with an insignia using flat or cubic mapping. So you have six objects. Can you then reconnect the six faces in such a way that the textures stay where you put them? For the sake of the reality here (it's more than a thousand objects), it's not feasible to assign each object a polygon selection. That's the short analogue.
The long story is that I used mograph cloner to build something because of its brilliant precision in placing objects on an irregular spline shape. As a consequence, I have a thousand single-poly objects, which is something of a wasteful render hit and, worse, precludes me easily throwing a separate alpha-mapped texture tag with a material of dirt, diffusion and displace over the whole lot. That's two good reasons to connect all those polys into one object. Problem is, I lose my individual object texturing when I do it. :(
I can't escape the feeling that I'm missing something basic here. :rolleyes:
TIA, govinda
Say you've disconnected and then 'exploded segments' on a cube. Then you texture each face with an insignia using flat or cubic mapping. So you have six objects. Can you then reconnect the six faces in such a way that the textures stay where you put them? For the sake of the reality here (it's more than a thousand objects), it's not feasible to assign each object a polygon selection. That's the short analogue.
The long story is that I used mograph cloner to build something because of its brilliant precision in placing objects on an irregular spline shape. As a consequence, I have a thousand single-poly objects, which is something of a wasteful render hit and, worse, precludes me easily throwing a separate alpha-mapped texture tag with a material of dirt, diffusion and displace over the whole lot. That's two good reasons to connect all those polys into one object. Problem is, I lose my individual object texturing when I do it. :(
I can't escape the feeling that I'm missing something basic here. :rolleyes:
TIA, govinda
