PDA

View Full Version : Segmented charachters get distorted


bonkanailios
03-14-2007, 06:32 PM
I use 3ds Max 8 and have been having a really difficult time with something that seems like a glitch. and up until now I have dealt with it, but I cant take it anymore. Whenever I link editable poly's or editable meshes together in a chain, (such as a segmented charachter leg with a thigh segment and then a calve/shin segment, and a foot) and I rotate one of the parant joints, the rest of the joints distort terribly.

Is there any way I can avoid this? It is interfering severely with a custom rig I have been wanting to put together.

Thank you in advance.

scrimski
03-14-2007, 06:57 PM
Apply an resetXform to all objects before linking. You probably scaled them, which usually causes this deformations.

bonkanailios
03-14-2007, 07:08 PM
thanks alot

CGTalk Moderation
03-14-2007, 07:08 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.