madmenno
03-14-2007, 05:48 PM
Hi folks,
I tried to animate a 360 degree rotation of a cog wheel. Now if it just stands straight up in world coordinates there won't be a problem. But it's slightly banked/rotated in X direction. Now if i select rotation on local axis it can rotate perfectly. But if i make a key doing so it won't except the "local axis" and changes back to world coordinates. Now it goes all weird and does not rotate like a cog is supposed to rotate.
Anyone has an idea how to approach this problem? The cog just need to rotade like a normal cog, only banked/rotated backwards for about 20 degrees.
Thnx!
I tried to animate a 360 degree rotation of a cog wheel. Now if it just stands straight up in world coordinates there won't be a problem. But it's slightly banked/rotated in X direction. Now if i select rotation on local axis it can rotate perfectly. But if i make a key doing so it won't except the "local axis" and changes back to world coordinates. Now it goes all weird and does not rotate like a cog is supposed to rotate.
Anyone has an idea how to approach this problem? The cog just need to rotade like a normal cog, only banked/rotated backwards for about 20 degrees.
Thnx!
