View Full Version : connecting 3d objects to particles
03-14-2007, 07:03 AM
I would need a tip, on what would be the easiest way
of connecting objects to particles from a simple emitter.
(I need a bunch of bakteria swirling around in a macro environment)
Thanks a lot
Why attach extra objects instead of directly using them as particles? Attaching objects to particles is possible, but not easy to use. Do you realy need it?
Do you use TP or the old particle system?
03-14-2007, 07:44 AM
I wanted to use the simple old particle system, cause it would be completely sufficient.
I still don't understand why you don't use the normal shape of particles for this?
Afaik there is no plugin or inbuild functionality that allows to connect seperate objects to particles of a standard emitter. With TP it can be done.
03-14-2007, 10:26 AM
all clear now
03-14-2007, 06:07 PM
Actually you can do this via mograph. What you do is you make your seperate objects, then you put them into a Fracture Object, then you make a Matrix object and set it's mode to "Object" and drag the tp group into it's link field, or a particle group, and finally on the fracture obejct you add an Inheritance effector, drag the matrix object into it's "Object" field, and then check the "Morph Motion Object" box. Now your original objects are attached to the particles (it'll even handle the visibility for you).
If you just want to use multiple obejcts quickly with an emitter like you would just drag objects into an existing standard C4D emitter, then you can either do that using the TP MultiObject emitter preset that comes with TP or you can again use MoGraph, and just use a cloner object set to clone on object, drag your objects into it, and drag the tp group you want to use into the object link slot on the cloner (you can also drag a normal emitter into that link slot), this is much faster than the inbuilt particle emitter or the TP Geometry object both in use and in actualy terms of speed and also gives you access to all the effectors for controlling the particles and which objects are emitted.
03-14-2007, 08:33 PM
whoa I think he's simply unaware of how cinema's particles work to begin with. I think he has an emitter shooting paticles and is unsure how to make it shoot the objects, thus using the logic that one must attach an object.
Try simply placing your desired object as a child of the emitter and see if that does what you want. to see the result in the editor you will have to check the show objects option in the emitters settings.
03-14-2007, 08:42 PM
well, no, it was just a completely unfunctional approach to another problem.
I opened a new thread called "spray around a ship in stormy sea".
There I stated the goal I am after.
I think my question here was just misleading, but thanks for all the replies.
03-14-2007, 08:42 PM
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