View Full Version : Where, oh where to begin?
jmichaelstone 03-14-2007, 03:16 AM Hi everyone,
Great forum you've got here. Lots of great information.
I was wondering if anyone could recommend a good place to start with learning Cinema 4D. The 'Cinema 4D R10 Workshop' by Arndt von Koenigsmarck has gotten great reviews on Amazon, and I thought about buying it, but I'm concerned it's not appropriate for someone (like me) completely new to 3D graphics.
I'm a photographer by trade, so my "comfort zone" has been strictly in two dimensions: I'm good with Photoshop, LOL.
Since I'd like to dabble in 3D, strictly for my own fun and to stretch some new creative legs, I want to stick with print or online tutorials, rather than taking any actual classes. I realize it'll take longer that way, but, again, this is just for my own amusement. Unless I end up being some kind of 3d wunderkind (hahahahahah, excuse me while I pick myself up off the floor).
Would the book I mentioned above be a good place to start, or is that a more advanced thing?
Thanks for any suggestions!
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I can recommend the Quickstart manual and tutorials that come with R10 as a starting point.
After that you should have an idea on where exactly you need more help and information.
Cheers
Björn
grundgedanke
03-14-2007, 10:29 AM
Signed.
There is no better way to start then this. I saw a lot of people start with that and it worked out fine. Arndt's book is great but better to read after the quickstart manual.
vid2k2
03-14-2007, 12:26 PM
Agreed, do the quick start first.
Add to your learning needs with Cineversity.
From there it's practice, practice ......... :)
noseman
03-14-2007, 02:26 PM
and also practice, practice, practice, practice :P
plotz
03-14-2007, 06:40 PM
One thing that can help you out a lot is a basic overview of the general concepts involved in 3D work of any kind. The problem with jumping right into a specific app like cinema is that you still may not have enough basic knowlege to make the most out of learning the tools.
If you don't know what phong shading is, or the difference between a shadow map and a raytraced shadow...or what a UV texture vs a projected texture is...then getting some basic info under your belt might be good.
Here's a book I used to make my students buy:
"The Art of 3D Computer Animation and Effects (http://www.amazon.com/Art-Computer-Animation-Effects-Third/dp/0471430366/ref=pd_bbs_7/102-6776060-6163362?ie=UTF8&s=books&qid=1173897093&sr=8-7)" by Issac Victor Kerlow
It offers a broad overview of concepts, terminology, and techniques in general terms. I used the first edition of it when I was getting into 3D and it helped a lot.
kerbouci
03-14-2007, 06:52 PM
the cinema manuals are all useful
besides , the whole internet a starting point
kerbouci
03-14-2007, 07:02 PM
The whole internet is a good place.
but remember , always start with the basics
3DKiwi
03-15-2007, 12:43 AM
You should also check out c4dcafe.com (http://www.c4dcafe.com) over 130 free video tutorials and 25 r10 videos coming over the next few weeks.
3DKiwi
Kanga
03-15-2007, 01:31 AM
Welcome Jason!
I'm a noobie in these forums as well:).
Make lots of simple stuff in the beginning. Until the light begins to come on. Doing lots of simple tutorials at the start will introduce you to the interface and to different concepts. Once you get comfortable you can do tutorials done in just about any 3d app because you will be looking for principles and approaches. The more you know of these the quicker you can start to formulate your own work style. If you have a chance do a little research in the beginning and check out:
Poly economy
Controling resolution over a mesh
Edge loops
Lighting economy
As a start, here are the main areas where people screw up in the beginning, which is a shame cause they are basic concepts.
Oh and don't forget 3d is the most fun you can have with your pants on:thumbsup:.
Cheerio Chris
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