FuzzyAnimator
03-14-2007, 12:29 AM
Greetings,
I've been rendering a bunch of my companies 3D assets using Brazil, and using an HRDI map in the Sky Light map channel.
Normally this has been getting us an awesome looking base layer that looks beautiful after we've added some of the finishing layers.
Problem is, is that now I've gotten to some of the video game assets, which rely heavily on alpha channels for detail like hair.
Now it goes all dithered on me. If I turn off the alpha maps, it goes back to looking normal, so it's obviously the alpha map.
With Alpha:
http://www.cwturner.com/pics/muay_test_1.jpg
Without Alpha:
http://www.cwturner.com/pics/muay_test_2.jpg
Has anyone else run into this? And if so, is there a fix?
Thanks!
I've been rendering a bunch of my companies 3D assets using Brazil, and using an HRDI map in the Sky Light map channel.
Normally this has been getting us an awesome looking base layer that looks beautiful after we've added some of the finishing layers.
Problem is, is that now I've gotten to some of the video game assets, which rely heavily on alpha channels for detail like hair.
Now it goes all dithered on me. If I turn off the alpha maps, it goes back to looking normal, so it's obviously the alpha map.
With Alpha:
http://www.cwturner.com/pics/muay_test_1.jpg
Without Alpha:
http://www.cwturner.com/pics/muay_test_2.jpg
Has anyone else run into this? And if so, is there a fix?
Thanks!
