PDA

View Full Version : Environment: Urban Realism


Finkster
03-04-2003, 03:22 AM
Here's an image i've just finished work on. I guess it's inspired by the dreary greyness of European housing estates. Tell me what you think ;) .


http://members.lycos.co.uk/cmoloney/Pics/Urbanizm/Urbanizm_small.JPG

Hires version (280k) (http://members.lycos.co.uk/cmoloney/Pics/Urbanizm/Urbanizm_large.JPG)

Created using Animation Master, Painter and Lightwave 7.5.

Cheers,
Ciaran Moloney

Kev3D
03-04-2003, 03:36 AM
Wow! that looks pretty good. I love the buildings in the background :applause: :applause:
Just a small thing, the tiles in the foreground don't looks exactly like concrete. They a bit too much like the 'clouds' filter in photoshop. Also, some of the textures look a bit flat.
Looking at it from the rails up, though, it looks like a photo.

Eman597
03-04-2003, 05:19 AM
wow, i really like that, no joke :cool:

scott2600
03-04-2003, 05:21 AM
aWSOME:beer:

ill_logic
03-04-2003, 05:26 AM
very nice! i've been dying to see someone working on some nice dreary urban landscapes! it vaguely reminds me of the setting for Chris Cunningham's 'Come to Daddy' video for Aphex Twin. Only real thing that stands out to me is a lack of debris. the bit before the stairs there is a nice touch but i think you may want to add a bit more than that. otherwise; excellent! :buttrock:

:surprised -ill

Mataleone
03-04-2003, 02:32 PM
Great work!
Reminds me the AKIRA comics...

Xtra
03-04-2003, 02:33 PM
Really nice mood and an inspireing image. It could be a place in Berlin.

Xtra

teh fury
03-04-2003, 03:12 PM
Looks great.. good work :)

Brent Turbo
03-04-2003, 03:27 PM
The buildings in the back look fantastic! However, I agree with Morlankey about the texture for the concrete. Maybe just a touch of noise in the bump channel would keep those ramps coming down off the bridge from looking so smooth and polished...

Nice!

Dearmad
03-04-2003, 04:54 PM
Good job! Looks a bit like a Gilles Tran work, which, of course, may have other influences. I like the overall color to it and the framing.
:thumbsup:

SheepFactory
03-04-2003, 05:00 PM
Originally posted by ill_logic
it vaguely reminds me of the setting for Chris Cunningham's 'Come to Daddy' video for Aphex Twin. :buttrock:

:surprised -ill


Heh , I was going to say say that :beer:

As Ill_logic suggested , you need debris and dirt and some other stuff to break the symmetry. The lighting is very cool.

good luck

stephen2002
03-04-2003, 07:09 PM
humm, seems kinda...dreay. The lighting and environment is done well.

It is also very symmetrical and repetitive. The textures look OK, but the building texture (espeically the top in the high-res) looks odd, the dirt splotch seems too big.

It also could stand some more "things" scattered around, espeically on the porches.

Matze-NCS
03-04-2003, 07:26 PM
the buildings in the backround are really fanatstic :applause:
i like the textures, but i don't like the clouds, they look not so good, but the rest is great

And Xtra you are right, it could be a place in berlin :)

RKanyama
03-04-2003, 07:30 PM
I really like your work here. Wow :buttrock:
One thing though, what part of this did you create in Animation Master?

-Ron

Duffman
03-04-2003, 08:03 PM
looks good, but...

the first thing I noticed about this scene is that the two building are identical... I know it saves time to just clone one building, but it takes away from the scene quite a bit.

In between the buildings you have that large empty space, where there should be a hint of a horizon, but in your shot the clouds are continuing down, which looks a little strange.

The textures on the buildings look a little stretched out... as do the textures on the sides of the stairs.

The scratches on the cement in the foreground are weak, they don't fit in with the picture, like they were painted on in the last minute.

I also noticed at the sides of the stairs, there is a very sharp looking edge. If this place is run down, that edge would have a bit of a curve.

And lastly, the whole scene is way too clean. It needs more dirt and garbage. An old newspaper in the underpass.. lots of cigarette butts mixed with bits of old paper in the corners.. stuff like that.

Well, I do think it's an awesome image, it's just not finished yet!

Janoshz
03-04-2003, 08:27 PM
looking good.
The look of the buldings makes me think that they are abandoned
which could be good or bad depending on what you want :)

Finkster
03-04-2003, 08:32 PM
Thanks everyone for your great advice! I can definitely see where I could improve my work with regards to debris and some of the textures. The detailed models and high-res texture maps were really crushing the old system that I made this with, so I guess I was just trying to get it out in one peice. For example, it took me over a week just to render the shadow passes - so that kind of dulls your enthusiasm. Now that I have some brand spanking new hardware I may well go back and improve on it. Maybe I'll include my original idea of a dreary looking silhoutte walking under the bridge.

ill_logic: yep, "come to daddy" was definitely a reference. I'm in america at the minute so didn't really have the right real life references. America just isn't grey enough;) .

RKanyama: the whole thing was built and rendered with Animation Master. I used skytracer in lightwave to create the sky.

Duffman: Thanks for the tips! The towers are identical, just the geometry not all the textures. But thats half the point, a place like this populated by pretty identical looking grey blocks sprouting out the ground. Also, i would add some horizon detail, but the horizon line is well below the front of the bridge. Adding it elsewhere would just funk up the perspective.

Cheers all!

Ciaran Moloney

Duffman
03-04-2003, 11:08 PM
yeah you're probably right about the horizon, but it does still feel like there's some empty space there that could be filled. :shrug:

Having 2 of the same buildings like that does add to the mundane urban feeling, but it takes away from the realism.

Maybe you could kill 2 birds with one stone here and add a new building between those two, way in the background, covered in smog maybe to give it more depth, that will reduce the repetitivness just a bit and fill the gap. :curious:

I just think this is a really cool concept here, and you've done it well so far, but it still has more potential. See what you can do with it.

HapZungLam
03-05-2003, 12:09 AM
not bad, but there has things that you can still fix. most of the textures are repeated. The floor texture appears as a photoshop cloud generated.

Finkster
03-05-2003, 03:30 AM
Thanks for the ideas Duffman!

HapZungLam: there is a cloud on the pavement acting as a light diffusion map, maybe I should turn it down a bit more? Other than that it's nearly all hand painted. Appart from the front of the balcony on the buildings, there are no repeated textures.
Cheers!

Blair
03-05-2003, 04:12 AM
Nice bro.

Solve
03-05-2003, 06:59 AM
Reminds me of that music video Robbie Williams made last year.

gra4mac
03-05-2003, 10:55 PM
If I were allowed to be an armchair art directer, I would suggest some garbage, general filth, weeds in the cracks, and graffiti. There could be a ruby with a shopping cart under the bridge, a few lost and dejected souls about. And a child, in not too bright but shaby clothes, happily chasing pigions across the bridge. Just my $.02 worth, or $ .013 Canadian.

Cheers, Graham

CGTalk Moderation
01-14-2006, 01:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.