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AdamT
03-03-2003, 10:26 PM
I'd appreciate getting your opinions on this WIP architectural RENDER (http://bellsouthpwp.net/A/d/AdamTrachtenberg/Rear_WIP.jpg) .

I'm still planning on adding some objects to give the place more of a lived-in appearance, as well as adding some flower accents and maybe some more trees. Then on to some interior renders....

BTW, the house model is by the architect, aside from some geometry cleanup, a few extra details, and of course the surfacing, lighting, etc.

Sorry for cross-posting in Postforum, but with a few exceptions there doesn't seem to be the same audience.

zued
03-03-2003, 10:42 PM
I have only one thing.. the grass.. to "fluffy"
Other than that.. thumbs up :thumbsup:

:beer:

squidinc
03-03-2003, 10:50 PM
this is looking great, but I agree with zued the grass does look a bit odd, the scale of it looks a little strange compared to the figures, I'm mainly looking at the area by the path and just in front of the house, otherwise, its great :D

AdamT
03-03-2003, 10:54 PM
Thanks Zued and squidinc. You're right about the grass, but I've had a hell of a time getting it to look as normal as it does now--using Shave & Haircut. Problem is that when you scale it super short it starts to freak out and either disappear or turn into lettuce. :eek: I'll see if I can't tweak it a bit more, though. Or maybe I should just ditch it and go with the old fresnel grass?

kiwi
03-03-2003, 10:57 PM
Looks nice :)


Crits.


Sky shift the color from blue purple to more cyan blue,add variation as well.


The fence color does not fit with the house color and I think the owner would using a color more in coordination wityh the house color.


On the upper deck the amount of railing slats looks a bit busy to me {I am no architect though},also the supports dont look very substantial,again I am no architect.


You have a back path yet the front door opens to a grassy field.



I would have more free way if you will between the sides of the house and where the foundations have been dug in,in the left side it looks like the window opens on to the hillside.


Check that in your final render after post edit that the trees do not look symmterical,PS rubber stamp will help here or just rotate the tree a smidgeon .


Apart from that its hard to tell until you do some more work to it Adam.The most important thing with landscape is color balance.Also dont over saturate your colors either.



Stu.

AdamT
03-03-2003, 11:10 PM
Thanks Kiwi. The colors are probably a bit over the top. Will have to down them down a bit. Concerning the model, it was done by the architect so I would hope it's structurally sound. In any case I can't make changes to it.

The trees are rotated, but I probably need to add more variation in scale, and maybe adjust the base models a bit.

JIII
03-03-2003, 11:12 PM
if your grass is out of proportion cant you just scale the building to match the grass?

AdamT
03-03-2003, 11:22 PM
Originally posted by JIII
if your grass is out of proportion cant you just scale the building to match the grass?
Not so easy I'm afraid, since I'd have to adjust the terain geometry as well--sort of a b*tch actually, to get the ground to fit the structure properly and according to the provided topographical data.

FusionDG
03-04-2003, 12:23 AM
Hi adam

1st off, it appears that you are going for a stylized look for this pic instead of a photo real look, is that right? It has a bit of a human touch to it which is good. maybe even run it through some PS filters for a more watercolor look maybe if that's what they are desiring here :shrug:

To me the amount of grass in the foreground detracts from the house, maybe zoom in or crop out some of the foreground, or others have told me that darkening the foreground grass can have a pleasant effect. Also, adding a smaller tree in the foreground may give some added depth to the scene, or the effect of looking through a tree to see the scene, just slightly in one of the corners of the foreground.

Yes, the grass appears at a larger scale, but make these few adjustments and you may be ok, esp. if it's stylized. The background hills look too simple, maybe you’d be better off dropping in a pertinent background pic? The color shift as Stu said may also work better here.

On the house, I like the people silhouettes, maybe make them semi-transparent and darken them to have a less evident look but still there for scale.

The deck material is too busy & the wood grain is too evident. What material will be used on the deck? Is it a Trex material or cedar stained deck? Neither would show this much grain.

What is the white rectangle on the left of the building in the shade?

The roof IMHO would have some specular from the sun somewhat behind us if this is a standing seam metal roof.

The tin wall where the roof meets the 2nd story wall has some blotches on the wall. Is this an artifact? Looks like water damage :D

The farthest red brace at the 2nd level roof doesn’t go to the soffit – meet with the roof - is that intended?

No corner boards, is that intended?

The window glass looks off a bit. Maybe add more environment reflection or add bump to the glass to make the reflections appear wavy as with real glass.

Nice looking home, I like the colors and the interior space looks like it is inviting from the clearstory windows.

best,

paul

FredSpeaks
03-04-2003, 12:38 AM
Apart from what has already been said, you need corner boards on the corners of the house, they go on top of the siding

AdamT
03-04-2003, 01:09 AM
FusionDG Wrote:

>1st off, it appears that you are going for a
>stylized look for this pic instead of a photo
>real look, is that right? It has a bit of a human
>touch to it which is good. maybe even run it
>through some PS filters for a more watercolor
>look maybe if that's what they are desiring here

Yep--I don't think pure photorealism is appropriate to arch. rendering because it always involves dirtying up the scene. Not too many clients appreciate that. :)

>To me the amount of grass in the foreground
>detracts from the house, maybe zoom in or crop
>out some of the foreground, or others have told me
>that darkening the foreground grass can have a
>pleasant effect. Also, adding a smaller tree in
>the foreground may give some added depth to the
>scene, or the effect of looking through a tree to
>see the scene, just slightly in one of the
>corners of the foreground.

I had pretty much the same thoughts. This was basically an overview render so I could get comments from the architect.

>Yes, the grass appears at a larger scale, but
>make these few adjustments and you may be ok, esp.
>if it's stylized. The background hills look too
>simple, maybe you’d be better off dropping in a
>pertinent background pic? The color shift as Stu
>said may also work better here.

Dunno, but I kind of like them as is. I don't like to mix photographic elements with stylized renders.

>The deck material is too busy & the wood grain is
>too evident. What material will be used on the
>deck? Is it a Trex material or cedar stained
>deck? Neither would show this much grain.

I need to find out what material will be used and I'll fix it then. I agree it's distracting at the moment.

>What is the white rectangle on the left of the
>building in the shade?

A booboo?

>The roof IMHO would have some specular from the
>sun somewhat behind us if this is a standing seam
>metal roof.

I'll try to get some of that action going--specular-only light should do the trick, maybe with some highlight filter for the final pass.

>The tin wall where the roof meets the 2nd story
>wall has some blotches on the wall. Is this an
>artifact? Looks like water damage

Radiosity artifact. Need to boost the accuracy a bit me thinks.

>The farthest red brace at the 2nd level roof
>doesn’t go to the soffit – meet with the roof -
>is that intended?

?

>No corner boards, is that intended?

Something else I need to check on.

>The window glass looks off a bit. Maybe add more
>environment reflection or add bump to the glass
>to make the reflections appear wavy as with real
>glass.

Yep, I forgot to add bump. Hopefully that'll take care of it.

>Nice looking home, I like the colors and the
>interior space lo
oks like it is inviting from the
clearstory windows.

The intererior space is nice--hopefully I can do it justice with a cool render. :thumbsup:

Thanks for taking the time to critique my image. It's very helpful.

JIII
03-04-2003, 02:17 AM
one idea to make the grass a bit smaller is to just raise the house half the length of the grass and then copy paste your landscape remove the grass put a green texture to it and then raise tha also to half the height of the grass. making your grass half as tall. however it stll might be to wide. you probibly already tired this but hey maybe you didnt:)

Anadin
03-04-2003, 09:12 AM
i've been fiddling with a grass preset in Shave for a football job, I can send you the file if you like - where would you like it.

Anadin
03-04-2003, 09:33 AM
whoops, forgot a pic - it is still in development..

AdamT
03-04-2003, 12:55 PM
Originally posted by Anadin
whoops, forgot a pic - it is still in development..

That would be great--nehemia2001@yahoo.com

I think I may have it sorted though. Last night I decided to use a second hair tag on foreground grass. Seems like using a smaller polygon area allows for shorter hair/grass with better quality, although I need to make a few adjustments. If you'd like I can send you my grass as well so we can compare notes.

raycerx
03-04-2003, 01:01 PM
http://www.twschaller.com/images-imaginary.html check out this guy...
he is an artist who is arguably one of the best... also check out www.asai.ws and look through there galleries and member list...
A guy by the name of Gorski is also a zen master...
Now these are water color artists and they wont help you with your radiosity settings but i found there sense of color viewpoint and use of values to be really helpfull in my computer work. I think your image is a good start but could use mare 'drama' and that could be achieved with more contrast (warm colors next to cool colors) and , if the client lets you , a more dynamic view point. Perhaps some tree trunks in the foregroud would help in adding depth to your subject... sorry for the ramblings but its kinda what i do professionally ...best of luck!!

FusionDG
03-04-2003, 03:00 PM
Originally posted by AdamT

>The farthest red brace at the 2nd level roof
>doesn’t go to the soffit – meet with the roof -
>is that intended?

?
Hi Adam, glad the observations helped.

here's a pic showing the item in Q. This brace i would expect to have the wall portion to extend fully up to meet the roof portion of the brace, but maybe not :shrug:

If you want additional points, you would benefit by posting this at CG architect in the WIP section. the boys over there would be glad to offer more suggestions since everyone over there is either an practicing architect or a student of architecture.

I think i saw you post on comment in the C4D thread a short while ago, but here is the link for the WIP section if you need it:

http://www.cgarchitect.com/ubb/ultimatebb.php?ubb=forum;f=5

I'm really looking FWD to seeing how this progresses!

best,

paul

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