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onuryeldan
03-30-2002, 02:29 AM
Hi , this is WIP. I'd like to learn your opinions

Dragon Walk Cycle (http://www.3dluvr.com/onuryeldan/Animation/OnurYeldan...Dragon_Walk.mov )

Cheers :)

SheepFactory
03-30-2002, 02:38 AM
looks great onur :D

A|i

JuRrAsStOiL
03-30-2002, 02:56 AM
a bit boxy isn't it :D :D
looks great, did u use mocap data or
did you animate it manually ? cause it
looks perfect to me :thumbsup:

BTW: max, maya, xsi or cinema? :)

onuryeldan
03-30-2002, 05:24 AM
:D , I animated it manually , but there are some works to do. There are some problems with hip and wings I think.

I use XSI 2

Thank you Ali and Jurrasstoil ;)

JuRrAsStOiL
03-30-2002, 05:54 AM
LOL ali
*grabs his head and throws himself out of the window*

oh ... there are wings ... watched the video again and
realized that this is not the video I had in mind :D
You posted another Dino walk cycle here, right?
.... lol i was confused :)

so, here is a comment on the dragon walk cycle:
You're right, the wings move kinda unnatural,
perhaps they are a bit too fast when the front
goes down.
I don't know if the wings of dragons are more
static and don't follow every movement of the
legs and hip.
Perhaps the hip moves a bit to far left and right
it looks really female :D

Hope my crits help you to increase your walk cycle.

SheepFactory
03-30-2002, 07:45 AM
Originally posted by JuRrAsStOiL
LOL ali
*grabs his head and throws himself out of the window*




what did i say thats so funny??????

:curious:

pinion3d
03-30-2002, 10:03 AM
Hey man.... I like that animation alot, The T-Rex post was nice too, just never got around to replying to that one. Do you have an actual model for them, or are you just concerned with animation?
Not to be too picky, but about the t-rex. I was watching a show on discovery the other day and scientists are saying that the t-rex wasn't a predator, but rather a scavenger. It's arms are so short, that they say if it were to fall when running (after prey or what not), it would not be able to catch itself and would likely break it's jaw, ribs or neck upon impact, and soon after die. so... to make a long post short, your t-rex may not have run that fast in real life. Buy hey, Jurassic Park did it so you can too!

Keep posting.....

spazm
03-30-2002, 11:02 AM
hey man

i love the animation

what u can do though is offset the tail a bit

in xsi its pretty easy just grab all the bones for the tail and click on "add" button to the right instead of local

then when u rotate it it rotates all the bones
then in the animation editor ofset the fcurves abit
ull get a nice smooth result
i hope i helped

onuryeldan
03-30-2002, 12:13 PM
Thank you very much for your precious comments :) I will post the new one as soon as I finish it :D

JuRrAsStOiL
03-30-2002, 04:59 PM
Originally posted by Sheep Factory



what did i say thats so funny??????

:confused:

Your sig says: "A|i" - Artificial Intelligence
But onuryeldan said Ali (arabian name)
I think that was what I laughed about :)

Frinsklen
03-30-2002, 05:57 PM
:thumbsup:

Looks really great, Onur (as usual) :)

Maybe the animation of those wings is too exaggerated, as JuRrAsStOiL said.

The funny thing is that I'm supposed to post a sketch of a dragon soon, and yours is making me reconsider what I had in mind...

onuryeldan
03-30-2002, 06:08 PM
Thank you Andrés, you are very polite :)

I have decreased the motion of the wings. I will post the new version after a few corrections. :rolleyes:

TedTerranova
03-30-2002, 07:10 PM
I really like the motion. The only thing I might change would be the placement of the feet. From the front view the dragons feet stay on the same plane, but if you watch a dog or any animal walk they usually place their foot under their center of gravity, even a four legged creature. If you have the feet come down under the body of the dragon, it might help give it more weight and make it seem more alive. A great example of this is the scout walkers in empire, which have a great shift of weight from one foot to another. Again, it looks great and I'd love to see the final animation. I hope this is helpful.

onuryeldan
04-02-2002, 03:27 AM
Hi :) , this is the new version of Dragon Walk :

Dragon Walk - Quicktime (http://www.3dluvr.com/onuryeldan/Animation/OnurYeldan...Dragon_Walk_v2.mov)
(Sorenson3 , loops better)

Dragon Walk - Divx Avi (http://www.3dluvr.com/onuryeldan/Animation/OnurYeldan...Dragon_Walk_v2.avi)
(Divx 5)

spazm
04-02-2002, 03:32 AM
thats better
now we need a model for it :)

JuRrAsStOiL
04-02-2002, 03:37 AM
yeah, now it looks great, but there is something
about the front view... I think the wings move to
far right and left :(
personal opinion, so it might be wrong :D

Frinsklen
04-02-2002, 03:05 PM
better now, Onur.

I agree with JuRrAsStOiL about the wings, and besides I'd say that the tail also moves too far right and left, just an opinion.

And by the way... a T-Rex, then a dragon... what's next?
The Flush Gordon Zoo? :D

great job

chrislomaka
04-02-2002, 05:45 PM
very nice walk. i love the shifting of weight.

enough people are talking about the wings, so i'll let that go... but i noticed something about the tail... it looks like each segment had nearly the same motion curve... ie. they all swing left at the same time, then swing right at the same time. each segment's movement should be a few frames after the one it is connected to. um, let me see if i can explaine it another way... the base of the tail swings from left to right from frames 0 to 22 (hypothetical numbers, just for making my point), the next segment should swing left to right from frames 7 to 29. the next from 14 to 36, etc... the later each segment swings (like the second segment starting at 12 or 15), the more flexable the tail will look (generally).

i don't think you want a puppy-dog tail motion here (heh), but a little more flex would be good.

hope i wasn't too confusing

MaskTX
06-29-2002, 08:13 AM
Um. Dragon...;)

lildragon
06-29-2002, 08:21 AM
impressive, one of the better dragon walk cycles I've seen... I can really feel the weight and when he pushes off with his hind legs.. excellent work :thumbsup: you do have a model for it right? ;)

No real crits from this end, looks nice indeed

cheers

onuryeldan
06-29-2002, 08:21 AM
Thanks for your comments :)

Yes Chris , I agree with you about the tail movement. I should work on tail more for the next time.

Thanks again :)

lildragon
06-29-2002, 08:23 AM
heh if you're using Max which it looks like, wait for max 5 and you'll have spline IK ;) heheh

cheers

onuryeldan
06-29-2002, 08:26 AM
:) Yes Max 5 looks fascinating but I use XSI.

lildragon
06-29-2002, 08:30 AM
really? interesting they look very much like Max shaded bones... I didn't know XSI had shaded bones like this... or is it not bones at all? But just a proxy model. :curious:

Cheers

onuryeldan
06-29-2002, 08:43 AM
They are boxes parented to invisible bones. This makes the update speed faster :)

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