Tabu_Nuf
03-09-2007, 10:31 AM
hey
Im in a production where Im rigging and skinning in Maya.
Im rather new to Maya (Have only used it properly for a week or something now) so please bear with me if this is a common problem.
I have rigged a character for a HalfLife2 mod we are working on, I am currently skinning him.
The rig is set up partly with parenting, but becouse it has to work with HalfLife2, all handles (NURBS curves) are bound with parent constraints.
I have a reverse foot control.. also set up with parent constraints.
Something have happend, so I am not able to mirror the weights (this is probably why my problem is only on one side!)
now to my problem, I work from bottom up, so I skinned the legs first. When I come to the hip control and rotate that.. a point im the back of my left knee moves way out of position, I do not know why this is? as it is only connected to hip and knee bone (See image)
Is there any way to detact a single point from the weight skin and the reattach it again in Maya? If so, how?
http://www.nuf.dk/1/jarhadin.jpg
Im in a production where Im rigging and skinning in Maya.
Im rather new to Maya (Have only used it properly for a week or something now) so please bear with me if this is a common problem.
I have rigged a character for a HalfLife2 mod we are working on, I am currently skinning him.
The rig is set up partly with parenting, but becouse it has to work with HalfLife2, all handles (NURBS curves) are bound with parent constraints.
I have a reverse foot control.. also set up with parent constraints.
Something have happend, so I am not able to mirror the weights (this is probably why my problem is only on one side!)
now to my problem, I work from bottom up, so I skinned the legs first. When I come to the hip control and rotate that.. a point im the back of my left knee moves way out of position, I do not know why this is? as it is only connected to hip and knee bone (See image)
Is there any way to detact a single point from the weight skin and the reattach it again in Maya? If so, how?
http://www.nuf.dk/1/jarhadin.jpg
