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View Full Version : MUDBOX-ZBRUSH to XSI


themick_g
03-09-2007, 08:47 AM
Hi,
I think with the release of MUDBOX and the announcement of ZBrush 3 it s time for a workflowthread, where everybody could share their experiences and solutions.
I never worked with Mudbox, but my code in Z is
DE-HBEK-EAEAEA-D32
but I always guess if I have to use an alphadepthfactor?
Is there a better code out there?
Thanks for sharing!
mick

oglu
03-09-2007, 08:55 AM
most of the time i render the mudbox highpoly in xsi...
because im not able to render clean dispmaps in xsi...

i will keep an eye on these thread...

wurp
03-09-2007, 09:30 AM
whats the problem rendering displacementmaps in xsi? I recently made this turtle as a little test in mudbox, its rendered in xsi with the skinshader using a lowpoly mesh displaced using the map exported from mudbox:


http://www.ericknelson.com/wurp/waxturtle.jpg

mattmos
03-09-2007, 09:40 AM
Looks great wurp! Don't suppose you'd mind showing the low poly wireframe, and displacement settings?

Really nice shading...

themick_g
03-09-2007, 10:58 AM
Nice work WURP!
could you please post your exportwindow in mudbox?So we can see your settings?
thx
mick

thedoc
03-10-2007, 03:46 PM
personally,

I've had bad experiences with displacement maps. Detailing in zbrush is easy... till you need to get it into XSI. It's just too much of a hastle. Tried Mudbox at a friends' and it's far more straight forward! I didn't see the need to add alpha depth chanells or whatever, i really didn't try it for that long but there where results. Zbrush does'nt use much of my resources though... Mudbox slows the pc down when i have to subdevide.

hope this helps

themick_g
03-16-2007, 09:51 AM
thx for your answers, but are there only 3-4 people using z-brush/MUDBOX and XSI????
Can t believe it :) post your experiences!thx!!!
mick

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