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Prim
03-09-2007, 05:39 AM
Hi, I want to begin with modelling and (eventually) animating.
Before that I was doing film production related stuff (directing, producing).
Which program would you recommend for me to start with?
Sorry if it sounds too stupid, but there are LOTS of programs... I can`t really decide which one to start with.
Thanks in advance!

OpenDut
03-09-2007, 06:26 AM
Blender mate :)

First time I used it I loved it.

So easy to use, lovely interface (simple and clean), extremely fast workflows (modeling, texturing, camera tracking etc), user friendly download limit 10 MB in size for the full program, free to download, learn, distribute, copy since it's Open Source software.

Can be used for:
- Modeling
- Rendering
- Animation
- Post production
- Texturing
- Sculpting
- Fluid simulation
- Cloth simulation
- Fur and hair

http://www.blender.org/

Here are some screen shot:

http://img.photobucket.com/albums/v639/Ryu_Kaiser/BlenderSplash.png

http://img.photobucket.com/albums/v639/Ryu_Kaiser/BlenderAnimationSetup.jpg

Prim
03-09-2007, 06:30 AM
Thanks!
I heard that Blender is good.
But what about the plugins? Like fluids, furs, etc.?

OpenDut
03-09-2007, 06:33 AM
Thanks!
I heard that Blender is good.
But what about the plugins? Like fluids, furs, etc.?

Yes, sorry I edit my post.

There are fur and hair. Here are some simple cloth and fur simulations I did:

(cloth simulation)
http://img.photobucket.com/albums/v639/Ryu_Kaiser/silksimulation2-1.jpg

(fur simulation)
http://img.photobucket.com/albums/v639/Ryu_Kaiser/fur2.jpg

There are fluid simulations as well, but I haven't done any. Check the Blender.org website features list for a more complete list of features at:

http://www.blender.org/features-gallery/features/

BY THE WAY

Blender's fur, fluid, cloth simulation, sculpting etc are not plugins. They're Blender built in features, meaning when you download Blender, you get all those features.

Prim
03-09-2007, 06:42 AM
And they have a free e-book for beginners.
They got me )
Thanks!

mfoxdogg
03-09-2007, 06:42 AM
Fuids,Fur are all built in, and plugins come in the form of python scripts, so no need to compile although texture and sequencer plugins need to be compiled

features of blender 2.43
http://www.blender.org/features-gallery/features/

and documentation
http://www.blender.org/download/documentation/

enjoy

OpenDut
03-09-2007, 06:51 AM
And they have a free e-book for beginners.
They got me )
Thanks!

Yeah, the Blender manual is also free (don't you just love Open Source!?)

You can access the Blender manual by going to Help > Manual in Blender. That'll open up a browser and direct you to the manual. Best to learn from manual, it'll give you a strong start in using Blender.

If you've got IRC, join us now on #blenderchat or #blender, at irc.freenode.net to chat to Blender users live. If you prefer forums, you can start posting at

http://blenderartists.org/forum/

Enjoy your time using Blender and any question, come to the #blenderchat channel and ask away :) I'm called "chewed-on" on there. :-D

Prim
03-09-2007, 06:58 AM
ok, thanks!

newellteapot
03-09-2007, 09:37 AM
Hi!

I think too that Blender is a good choice. But consider also Maya, Max, XSI, etc if you want to find a job in the industry, as these software are required. Max is more used for games and TV, Maya is used for everything from games to TV to film, and XSI too.
If you are considering working in a specific company, find out what they use and learn it.
Good luck :)

Prim
03-09-2007, 06:24 PM
I want to use my modelling skills in Film (like SFX, etc...)

Thanks!

MN-VFX
03-11-2007, 12:58 PM
Hello!

If you are a begginer I advise you to begin with a powerful tool like Maya :D

When I was starting with 3D I was trying with 3ds max and Cinema 4D, but I really did`nt like them. In Maya you have attached Learning documents which will tell you EVERYTHING after reading. Besides Maya has got lots of fluid & particular effects abbilities.

Bahamut5098
03-13-2007, 05:55 PM
Yah, they tell you everything... NOOO! It takes more than a year to learn Maya (i'm going on 5 months now), and even Pro's in the industry don't know everything about Maya. Don't expect to learn it under less than a year, and devote 6 hours a day (or close to that if you can) to it. I'm tryin to do jus that, but I procrastinate a lot. Anyway, good luck.

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