CapitanRed
03-08-2007, 07:11 PM
Hi, I tried to apply atexture as projection map to an omni.the texture is a gradient ramp in the second slot of the materioal editor. but how can i call the the texture?
in the helpfile it says the projectorMap needs a textureMap. but underneath, it says, that a subAnim named Projection_Map must be created for the light.
how do I do that?? :p
I read about subAnims, but couldn't understand :(
and if i have more than one light, do i have to do this for each light?
in the helpfile it says the projectorMap needs a textureMap. but underneath, it says, that a subAnim named Projection_Map must be created for the light.
how do I do that?? :p
I read about subAnims, but couldn't understand :(
and if i have more than one light, do i have to do this for each light?
