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marin3dbg
03-08-2007, 03:46 PM
Hi everybody,
My model will be from special force <<Hawk eyes>>
http://marin3dbg.pochta.ru/dominance.jpg

marin3dbg
03-09-2007, 08:00 AM
hihg -poly head

http://marin3dbg.pochta.ru/7.jpg

marin3dbg
03-11-2007, 09:50 PM
body ...............
http://marin3dbg.pochta.ru/body.jpg

marin3dbg
03-14-2007, 10:14 AM
wire and polycount

http://marin3dbg.pochta.ru/wire.jpg

marin3dbg
03-15-2007, 12:24 PM
low-poly +normal map

http://marin3dbg.pochta.ru/low-poly_hawk2.jpg

Yung
03-15-2007, 03:24 PM
Hmm I wonder no one post any comment over here. It's a rather good model, though the model overall might be crossing into the fantasy realm, which not exactly means its a bad thing. You should give him a kickass glowy staff or something, as his concept seems to be holding one of great power. Keep it up, will be looking forward to your textures :D

marin3dbg
03-15-2007, 05:17 PM
Hi Yung,
I was really looking for this style, because my character is from the ancients. His military force is very old but now they are armed with new weapons, keeping their own ancient style. (e.g. the scottish guards who are a contemporary military force but have kept their look).

Thank you for your words, I will try to make the textures look good.

marin3dbg
03-20-2007, 12:29 PM
I'd like to ask if the weapon should be on a separate map or should it be on the map to the model?

Yung
03-21-2007, 08:13 AM
The weapon can use it's own map :D Good luck!


Shadow:
- 6000 tris max. All weapons and detachable gear use the weapon's allocation of polygons (1000 max)
- 1 x 2048 Color, Reflection Map, Specular, Specular Color Map, Normal Map, Bump Map, Opacity(transparency) Map, Glow map, and finally, Glossiness map. Feel free to break this 2048 sheet into smaller sheets that add up to 2048 total. (example: 4x1024 = 2048)


Weapons and Gear:
- 1000 tris max.
- 1 x 1024 Color, Reflection Map, Specular, Specular Color Map, Normal Map, Bump Map, Opacity(transparency) Map, Glow map, and finally, Glossiness map. Feel free to break this 1024 sheet into smaller sheets that add up to 1024 total. (example: 4x512 = 1024)

mattcoombe
03-21-2007, 09:04 AM
Really nice looking model. It like the native American stylings. Your normal maps have baked on real nice :)

Looking forward to seeing your textures.

marin3dbg
03-21-2007, 09:56 AM
this is a very early tex WIP

http://marin3dbg.pochta.ru/hawkeyes_tex-wip.jpg

marin3dbg
03-22-2007, 02:16 PM
I made some tests with the texture and I am unsure if I should choose yellow or blue. I personally like the yellow type more, but see for yourselves:

http://marin3dbg.pochta.ru/hawkeyes_texoverpaint.jpg



What do you think?

mattcoombe
03-22-2007, 03:47 PM
I prefer the yellow too, but it might be nice to have a couple of blue highlights in there as a complimentary accent colour.

marin3dbg
03-23-2007, 08:36 AM
thanks mattcoombe (http://forums.cgsociety.org/member.php?u=193786), I make yellow :)

marin3dbg
03-28-2007, 08:15 AM
these are my final images. good luck to everyone from the cgtalk team. best regards

http://marin3dbg.pochta.ru/beautyshot.jpg

http://marin3dbg.pochta.ru/pose.jpg

http://marin3dbg.pochta.ru/maps.jpg

mattcoombe
03-29-2007, 04:04 AM
Great job on your entry dude. Well done, I really like your texture work. Congratulations on finishing!

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03-29-2007, 04:04 AM
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