View Full Version : Dominance War II: marin3dbg
03-08-2007, 02:46 PM
My model will be from special force <<Hawk eyes>>
03-09-2007, 07:00 AM
hihg -poly head
03-11-2007, 08:50 PM
03-14-2007, 09:14 AM
wire and polycount
03-15-2007, 11:24 AM
low-poly +normal map
Hmm I wonder no one post any comment over here. It's a rather good model, though the model overall might be crossing into the fantasy realm, which not exactly means its a bad thing. You should give him a kickass glowy staff or something, as his concept seems to be holding one of great power. Keep it up, will be looking forward to your textures :D
03-15-2007, 04:17 PM
I was really looking for this style, because my character is from the ancients. His military force is very old but now they are armed with new weapons, keeping their own ancient style. (e.g. the scottish guards who are a contemporary military force but have kept their look).
Thank you for your words, I will try to make the textures look good.
03-20-2007, 11:29 AM
I'd like to ask if the weapon should be on a separate map or should it be on the map to the model?
The weapon can use it's own map :D Good luck!
- 6000 tris max. All weapons and detachable gear use the weapon's allocation of polygons (1000 max)
- 1 x 2048 Color, Reflection Map, Specular, Specular Color Map, Normal Map, Bump Map, Opacity(transparency) Map, Glow map, and finally, Glossiness map. Feel free to break this 2048 sheet into smaller sheets that add up to 2048 total. (example: 4x1024 = 2048)
Weapons and Gear:
- 1000 tris max.
- 1 x 1024 Color, Reflection Map, Specular, Specular Color Map, Normal Map, Bump Map, Opacity(transparency) Map, Glow map, and finally, Glossiness map. Feel free to break this 1024 sheet into smaller sheets that add up to 1024 total. (example: 4x512 = 1024)
03-21-2007, 08:04 AM
Really nice looking model. It like the native American stylings. Your normal maps have baked on real nice :)
Looking forward to seeing your textures.
03-21-2007, 08:56 AM
this is a very early tex WIP
03-22-2007, 01:16 PM
I made some tests with the texture and I am unsure if I should choose yellow or blue. I personally like the yellow type more, but see for yourselves:
What do you think?
03-22-2007, 02:47 PM
I prefer the yellow too, but it might be nice to have a couple of blue highlights in there as a complimentary accent colour.
03-23-2007, 07:36 AM
thanks mattcoombe (http://forums.cgsociety.org/member.php?u=193786), I make yellow :)
03-28-2007, 07:15 AM
these are my final images. good luck to everyone from the cgtalk team. best regards
03-29-2007, 03:04 AM
Great job on your entry dude. Well done, I really like your texture work. Congratulations on finishing!
03-29-2007, 03:04 AM
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