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isamuraiqat
03-07-2007, 02:12 PM
well i just finished a script to rig a whole body.. and now thinkin of one for the face.. and i dont know much bt it.. i know people use clusters, blendshapes, and joints.. are there any other ways?? and another thing.. has anyone around here made an automated system to rig a face? a friend of mine has done a cluster based one.. and i was thinkin if anyone around knows any other ways..

thnx

JohnPark
03-16-2007, 03:12 PM
You mentioned the main ways people are doing it -- joints, clusters, and blendshapes. Search the forums for Face Machine to see one template based system that's being developed, or go here: http://www.na3d.org/forum/forums/thread-view.asp?tid=592&posts=2&start=1

Another, slightly more pricey solution is Face Robot: http://www.softimage.com/products/face_robot/ which isn't really Maya based, so the final result in Maya after exporting would be tons of intermediate blend shapes, as far as I understand it.

I haven't look around to see who's done it, but I'm guessing people are also playing with muscle systems, like Michael Comet's, to do rig-based facial.

-JP

AVTPro
03-17-2007, 06:01 PM
Maybe this is good.

http://www.digitaltutors.com/store/product.php?productid=1593&cat=40&page=1

JohnPark
03-17-2007, 06:46 PM
That reminds me, I should mention my friend Aaron's DVD:
http://www.fahrenheitdigital.com/dvds/rigging/facial-rigging-dvd.php

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