Nichod
03-07-2007, 02:26 PM
Ok. I've started work on my first project, but have hit an issue. Below you can see a screengrab of a preview render in Messiah of a simple model I have created. For some reason a weird seam is appearing at intervals. I can't seem to locate the cause.
What I have tried:
-checked the model for overlap
-checked for any non-quad faces (ie. triangles)
-increased the subdivision level
-removed and adusted the simple shader structure *solved..noisette the cause*
-increase shadow quality.
-checked normals
-imported into other program, results were not the same
http://www.cginsomniac.com/projects/stamp.jpg
I appreciated any suggestions you can offer, so I can continue forward on this project.
*update* After working with the shader a little more I found the problem was noisette. For some reason at the scale it was at it was causing banding. I guess its back to multinoise. Whats the opinion? Think this is a noisette bug? Or could this be caused by something else?
What I have tried:
-checked the model for overlap
-checked for any non-quad faces (ie. triangles)
-increased the subdivision level
-removed and adusted the simple shader structure *solved..noisette the cause*
-increase shadow quality.
-checked normals
-imported into other program, results were not the same
http://www.cginsomniac.com/projects/stamp.jpg
I appreciated any suggestions you can offer, so I can continue forward on this project.
*update* After working with the shader a little more I found the problem was noisette. For some reason at the scale it was at it was causing banding. I guess its back to multinoise. Whats the opinion? Think this is a noisette bug? Or could this be caused by something else?
