Kickflipkid687
03-07-2007, 01:27 PM
Hi,
Whenever I try to render out a displacement map and or normal map the texture always appears all messed up and like has tons of lines cutting all over? I unwrapped everything in max fine with no overlapping geometry, I checked this and its in the 0,1 space and there isnt any flipped polys? I was trying to add some nice melted wax to a cylinder candle I made for my scene. I ended up just exporting the high res mesh to max for now, but I still wnat to know whats up? This is what it usually looks like, but even worse?
http://img215.imageshack.us/img215/4715/disptifsg8.png
Matt
Whenever I try to render out a displacement map and or normal map the texture always appears all messed up and like has tons of lines cutting all over? I unwrapped everything in max fine with no overlapping geometry, I checked this and its in the 0,1 space and there isnt any flipped polys? I was trying to add some nice melted wax to a cylinder candle I made for my scene. I ended up just exporting the high res mesh to max for now, but I still wnat to know whats up? This is what it usually looks like, but even worse?
http://img215.imageshack.us/img215/4715/disptifsg8.png
Matt
