Joel Hooks
03-03-2003, 02:10 AM
I am making a blinking texture by animating the self-illumination slot of a texture and assigning a boolean controller so that it goes on and off once. The problem is when I set the Curve Out of Range to Loop it works in the file, until I save and come back (or send it to render on the network) where it clears it and resets the Out of Range type back to default.
Any ideas of what would cause this?
I went through and manually added the frames, but I was still wondering what might cause this phenomenon.
Aggravating.
Any ideas of what would cause this?
I went through and manually added the frames, but I was still wondering what might cause this phenomenon.
Aggravating.
