View Full Version : sabortooth, Rakitha Vithanage (3D)
exigolight 03-07-2007, 07:29 AM http://features.cgsociety.org/gallerycrits/183983/183983_1173256184_medium.jpg (http://features.cgsociety.org/gallerycrits/183983/183983_1173256184_large.jpg)
Title: sabortooth
Name: Rakitha Vithanage
Country: Sri Lanka
Software: 3ds max, combustion, ZBrush
Basically made the mid detail model inside max and taken it to zbrush to refine the mucles.After that I took it back to max and played around with normal maps and textures, also applyed fur.Finally made a simple composite.
|
|
not this anything bad the character's pattern, the only thing that stops my it doesn't fit well it is the bottom.
it seems that the animal is a picture hit to the bottom.
he tries to make a material matte shadows in vray to solve that problem and there if it will be well the incorporate animal to the scene.
this if you use vray.. :)
a hug.
mikeldi
03-08-2007, 11:44 AM
I agree. Itá a very nice modeling and texturing but you need to compose better the scene. The animal seems to be floating, not in the graund. Anyway, it´s a great image, congrats.
exigolight
03-08-2007, 03:24 PM
wel, basically i didn't wanted to put harsh shdows, thats why it looks a bit floating. Anyway thanx for the comments and more comments are welcome.
DoctorMonkeyFist
03-09-2007, 09:49 PM
There are some issues with the fur and the shadows but mostly I think the lack of definition in the paws holds it back.
prabodha
03-28-2007, 05:28 AM
sabertooth looks very realistic.. :thumbsup: i think u can improove this with the background and work on those legs...coolwork.
CGTalk Moderation
03-28-2007, 05:28 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.