View Full Version : The death of a Samurai Master, Andrew Zink (3D)
GodzillaGTR 03-07-2007, 01:04 AM http://features.cgsociety.org/gallerycrits/270943/270943_1173233043_medium.jpg (http://features.cgsociety.org/gallerycrits/270943/270943_1173233043_large.jpg)
Title: The death of a Samurai Master
Name: Andrew Zink
Country: United States
Software: Maya, Photoshop
This piece is my final project from my Shading and Lighting class at Full Sail. Inspired by The Matrix, I tried recreating the dojo with my own personal touches. This was my first attempt at photorealistic textures/lights. Any criticism is welcome.
|
|
kwills2567
03-07-2007, 03:50 PM
It looks pretty good, but would look a lot better if the sword and posts that go to the floor had shadows cast. You could get more drama out of the image by setting it near sunset and casting orange and red sunlight/beams down into the dojo. Deaths of masters definitely need a more dramatic and striking setting.
I'm not 100% sure but I thought katana blades were the same width all the way down the length of the blade, then cut off at an angle. Yours appears to narrow down at the tip. I can't decide if I'd like to see a katana sheath discarded on the floor as well. I like the blood splatter, but to be honest (and I don't normally say this) I don't think there's enough blood.
islaSyr
03-07-2007, 04:01 PM
cool idea
needs some more light & textures studying...
jpraghav
03-07-2007, 04:05 PM
great work , keep it up
correct the comments and it will become great work
GodzillaGTR
03-07-2007, 06:09 PM
It looks pretty good, but would look a lot better if the sword and posts that go to the floor had shadows cast. You could get more drama out of the image by setting it near sunset and casting orange and red sunlight/beams down into the dojo. Deaths of masters definitely need a more dramatic and striking setting.
Agreed. There are very slight shadows from some wood posts and the katana, but using depth of field sort of blurred them into the scene. You're definately right about the dramatic lighting of reds/oranges, I'll have to try that out!
I'm not 100% sure but I thought katana blades were the same width all the way down the length of the blade, then cut off at an angle. Yours appears to narrow down at the tip.
There's a few more inches of the katana that are beneath the floor unexposed. I used an orthographic view of a katana blade and modeled the blade using that as a reference.
I can't decide if I'd like to see a katana sheath discarded on the floor as well.
I thought about this as well, but I wasn't sure if that would have stolen the emphasis of the katana itself.
I like the blood splatter, but to be honest (and I don't normally say this) I don't think there's enough blood.
Funny that you mention this... I wanted to put more blood into the scene but was afraid too much more would have been over kill... Not to mention some of the lab instructors at school seemed to discourage blood.
cool idea
needs some more light & textures studying...
Agreed. I definately have interest in becoming a texture artist. I am always searching forums for good tutorials.
Thanks guys for the crits so far! I'll work on the suggestions made and see what I can come up with.
-Take it as it comes-
lightwell
03-08-2007, 08:52 AM
I would suggest losing the DOF blur. You have put a lot of work into the dojo scene model but we can't see it. You can still make the sword come forward through lighting and composition changes.
More blood and much redder whilst reflecting some of the scene. It looks a bit black and dried up up at the moment. By really going for it with the redness, you can really set the scene off and have fun with the symbolism etc. If your lab instructors are squeamish, do an anaemic version for them and an indulgent one for your personal portfolio.
JM
ludde
04-01-2007, 06:40 PM
Actually there is no standard curvature on katanas, especially not the old ones, where almost the whole curvature is in the handle or middle or the end. Every sword is different, its not machines who made them, but humans. But what really bugs me is the handle. That’s not at all what a genuine Japanese sword handle looks like. I have tried several times making the handle for a Japanese sword and it is hard. I have failed every time. And I miss the “temper line”, the wavy pattern along the cutting edge. Called the hamon if you want to google it. I think that would be a challenge.
Must say I really liked the dojo. Got the matrix feeling at ones.
jontpeters
04-06-2007, 03:45 AM
I believe its lacking a fish sandwich. Other than that i need to borrow it for some kung fu animations.
CGTalk Moderation
04-06-2007, 03:45 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.